ADAMANTITE DOOR On an island beyond the realm of the Sea Barons25. Some of the pictures are quite humorous. This carelessness will prevent them from examiningcarved and podded but unremarkable), 2 large brass candelabra the pit from within, as a wooden door painted to look like stoneholding 5 white candles each, and in each corner a large white can be seen with perception DC 17, immediately felt if a tactilepottery urn stoppered with a brass and wood plug. EXCEPTION: An iron bar willstop the block, but only if the bar is placed on the floor where it Go back to the tormentor or through the arch,will wedge the block. 5 or DC 16 Con save or run away at top speed for 2d4 turns.less indicating that the door opener falls through as the dooropens so easily, plunging into the pit (see 3 above for pit details). This is a moving stone block described 17. rubies) and there are 6 pointed (marquis cut) diamonds set asteeth in the jaw (each diamond worth 5,000 g.p.). Accounts relate that it is5. A thorough inspection and 1. The skull will then sink down again, sated. If this shape is ignored, it will dissipate in 3 rounds, for it can32. Note that just beyond themold and deal 22 (4d10) cold damage to all characters within 5' secret door is a secret trap door in the corridor floor (DC 16).of the mold if they fail a DC 12 Con save, while if they pass they This opens to a steep flight of narrow stairs which spiral down totake half damage. Determine at random, if need be, which The face has a huge 5. double panels pull inward0 of a mouth; it is dead black. of backbiting The demi-lich Acererak also lingers in the cryptD. Northwest Iron Statue: It will require 3 persons of 16 or better strength checks to move any of the iron statues, The Demi-Lich: Ages past, a human mage/cleric of surpassing though those with 16 strength need not attempt the checks. Loading. It is this writers belief that 4 Armed Gargoyle (Large) brainwork is good for all players, and they will certainly benefit Giants Skeleton (Large) from playing this module, for individual levels of skill will be False Lich improved by reasoning and experience if you regularly pose Asp (Large) problems to be solved by brains and not brawn, your players will Siren (Friendly) find this module immediately to their liking.LEGEND OF THE TOMB Negotiation of the Tomb will require quite a long time, so be prepared to spend several sessions with this module. The south 15' of the stone and has triple locks set with poison needle traps. Worse still, if the the FIRST KEY will cause double that amount of damage to anythreshold is crossed a 2nd time, still another pair of blades and a so foolish as to insert it! and contains 6 healing 13 Dex save to reduce the number of spikes by 1. If the silver end is touched to the crown, the wearer is instantly snuffed out if they fail a Page !9 of !13cause a sword to become a plain iron weapon. If a character listens with an ear to the door, he or will send a lightning bolt 40' long and 8' wide shooting up the she will hear far-off music and happy singing, obviously coming aisle for 8d10 lightning damage, with a Dex save DC 16 for from somewhere beyond. In these containers11. Apr 11, 2017. If the stopper is removed, an efreet The smallish 10'x20' burial vault has an arched ceiling with a 25' will come forth. FALSE/TRUE DOORtapestries can be handled normally, just not yanked so as to tearthem (and they are well affixed at the top); however, if any When the party reaches this point and opens the door, it ischaracter is holding one when the room becomes agitated, roll a probable that they will believe it to be nothing more than a falsed4. When the door is touched a faint lilac color which causing the evil wish to transpire, the gem begins to pulse glowed faintly from a distance will shine forth a bright and with reddish lights, growing progressively stronger, brighter coruscating purple with tinges of sickly green. The room itself is lined with lead and has anti-magical useless. Over the centuries which followed, the lich dwelled plug of stone and enable the party to enter a small chute with hordes of ghastly servants in the gloomy stone halls of the which takes them 10' down to the corridor to the west. It's a Sith legend. Those which succeed still contain the characters soul,and this is evidenced by a faint inner light (and visible as a tinyfigure within the gem if viewed with true seeing, true sight or a Page !12 of !13Special Monsters Siren (Friendly)4 Armed Gargoyle (Large) AC 12 HP 27 (5d8+5)AC 17 (natural Armor) Spd 30 ft., Swim 60ft.HP 120 (12d10+36) Str 10, Dex 14, Con 13, Int 22, Wis 12, Cha 16Spd 30 ft., fly 60 ft. ANY CHARACTER (Why, the demi-lich has long been destroyed, but his magical UPON THE SOUTH 15' OF THE FLOOR AT THE END OF traps somehow survived!) Characters attempting to glean intervening time until play again commences resting andspecial information by consulting sages or through legend lore recovering from adventuring up to that point. The heavy trunks are empty, but the 1-2 filled with woolsmall coffers hold either 1d4 angry Asps (large) if 1-3 on d6 is 3-4 5 pieces of jewelryrolled, 8d10 p.p. +5 hit, reach 5 ft. one target.Giants Skeleton (Large) Hit: 1d4+2 slashing damage.AC 15HP 76 (9d10+27)Spd. The key for DM's that want to run the Tomb of Horrors is setting expectations and not showing your hand. Tomb of Horrors was born in Gary Gygax's home campaign and introduced to the world at the first Origins game convention in 1975. It is also just right for insertion of a magic ring, and only either side.such an item will actually trigger the mechanism which causesthe block to sink slowly into the floor so as to allow entry into 18. Itone of the key references in the Legend. damage, butthe gem is thereby shatteredAcereraks skull fakes 50 hit points before it is destroyed, and itis AC 20. It can be found by any means, but nothing15. It is impregnated with strong anti-magics which prevent found, it will require a dispel magic or remove curse spell toits detection or removal or change to another form or substance. It'll still TPK you if you are really stupid, but with 5E being very forgiving with saves/death prevention/weak poison etc, most deaths will be temporary. Contact DnDArchive on AnyFlip. If the silver sphere is+1 AC, HP, hit, and damage. Written by of the legend can be furnished by the Dungeon Master from theGary Gygax. THE AGITATED CHAMBERthis doesnt make them suspicious enough to take another runthrough to check things out, put the module away for use when The secret door to this place is a normal sort, so it can be foundyou have a different group (or the same ones) inquiring about without undue difficulty (DC 14 Perception or investigation). The real key to these great gates is theshield will attack, and each set will attack at 1 level better than scepter from 25D. wickedness and a strong aura of dweomer so strong that the detecting character will get the vague feeling that the 27. sounds of confusion and running (away) can be heard from the Archway of Glowing Orange: As already stated, the skeleton north all music and singing has ceased. Tomb of Annihilation (FG Rip).pdf. There are 6 locked trunks and 24 locked coffers d10:amidst the general havoc. will not reveal anything. DM's eyes only. Hit: 3 Piercing damage. The SECOND KEY (from 28) will fit within the hole and thing is stove in and shattered. When the magic of the door isshape. Only ugly weeds, thorns, and briars 96-98 1 Goristrogrow upon the steep sides and bald lop of the 60' high mound.There are black rocks upon the top of the hill, and if these are 99-100 1 Balor, 2 on 100viewed from a height of about 200' or so above the mound, itwill be seen that the whole is shaped like a human skull, with the Key to the Tombpiles of rock appearing as eye holes, nose hole, and the jaggedteeth of a grinning deaths head. black opal) copper pieces magicked to appear as platinum until they are 12 potions and 6 scrolls (determined randomly) removed to a distance of 13 miles from the Tomb, when their 1 ring, 1 rod, 1 staff, and 3 miscellaneous magic items true nature becomes evident. You should have no trouble moving players along . The stats for thisGargoyle are listed at the end of this document, and are not thesame as the MM gargoyle. (at will) Hit: 2d8 + 5 piercing damage, 2d8 rend (damage taken at CR 5 end of targets next turn) Claws. 46-55 2 ChasmeAs Dungeon Master, you may fill in whatever background Isneeded, and if this is a section of a campaign, players cannot 56-65 1 Hezrouhave obtained the Legend information without consulting sages,casting legend lore spells, finding the information in some arcane 66-75 1 Glabrezuwork, or whatever; all prior to locating the actual locale of theTomb and then getting to it, so that background will have been 76-85 1 Yochlolaccomplished. Daylight will enable adventurers to dimly see what appearask where they will search, once they have determined that they to be two separate doors at the end of the corridor. If they pass a DC 10golden color. Death vultures and demon lords. The ring (or any other object deposited into PROTECTED BY FEAR GASthe slot) is forever lost, as the sinking stone crushes all to pieces.The gate opens easily from the other (east) side, and no special Before the party can enter this area, they must descend the stairsitem is required to trigger its opening from that side. Since its original publication in 1978, Tomb of Horrors has risen to legendary status among D&D players and is generally regarded as one of the greatest adventures of all time. Note that probing of the gravel and sand face 2. The door radiates a dim magical aura, half damage. Innate spellcasting. They will hear a rumbling from behind (or beside if some are at 30' within) them. #5. Asbut if you do so opt, do not inform the players of this. 9. Retreat from the area during the count stated will affect the cursed character. If any character stands within 1 of the entrancewayscaled hands grasp the bars of its small window) which can be upon the path, the base stones will glow yellow on the left, Page !3 of !13orange on the right, and the keystone 7' above will glow blue. THE VALVES OF MITHRIL As clever players will gather from a reading of the Legend of the30. Any expedition must be composed of characters of high14. No amount of crystal box (worth 1000 g.p.). Bronze Urn: This gold filigreed container is very large, and 33. Im running the adventure right now (for 3.5) the extra maps, and booklets are nice. ABOUT THE ORIGINAL. Those who step upon a pit lid will be trap door is 3' thick and cannot be detected by sounding or bysubjected to the standard pit trap for this dungeon. It is filled with actual locale of the Tomb and then getting to it, so that background MAGICAL SECRET DOOR18. value each, 10 gems total). remove the guard which prevents the door from being opened.The slot (C above) is of sufficient size to accept a coin or a flat Once accomplished, the secret door can be opened easily fromgem. Re-entering the with the north end slowly sinking. Upload PDF to create a flipbook like Tomb of Horrors 5e now. The original version of this module was first used for the official ADVANCED DUNGEONS & DRAGONS tournament at Origins I in 1974. The series of 3 doors in the breath before entering its 40' length, they will breathe in the gascorridor are easily opened by force on any d20 roll of 18+. . GREAT HALL OF SPHERES7. Some of the frescoes show Two jackal-headed human figures are painted so as to appear torooms of some buildings: a library filled with many books and be holding a real bronze chest. (explain that none of the stones of the arch glow, but white alabaster, and the floor is a very smooth, highly polished that the entranceway is filled with luminous orange vapors of smoke gray marble. The skull acts onInitiative 20. Upload PDF to create a flipbook like Tomb of Annihilation now. Make a DC 12 Con save or become poisoned. The walls are of ivory with gold inlaid. Hero. Like Tomb of Horrors 5e? The only treasure left in the pseudo-crypt is braziers, all jumbled together, Only the rather plain tapestriesthe gold couch. now demi-lich that he must be prepared to do battle in order toOpening either of these doors, or the one to the east from the far survive yet more centuries. LABORATORY ANDeyes, so it is a DC 15 Perception check for any character to MUMMY PREPARATIONnotice the south door. THE FORSAKEN PRISON This area is similar to 3, for the floor is of inlaid tiles and the walls and ceiling are painted with figures of animals, strangeThis miserable cubicle appears to have absolutely no means of signs and glyphs (which mean absolutely nothing), and humansegress, and even a magical means of detection will not indicate and human-like creatures with spheres of different colors. The following levitation effects and enables the wearer to see within the spells will affect these items, and only the following spells: heat hall as if he or she were in normal daylight, but outside this metal (or a rod of cancellation) will cause 1 to fall to pieces, place the wearer is blind! LOCKED OAKEN DOOR possible to insure their survival.17. This entrance to the remainder of the Tomb is along the stairway which leads down. description which follows:Table of Contents The Tomb of Honors: Somewhere under a lost and lonely hill of grim and foreboding aspect lies a labyrinthine crypt. One can also detect the traps with a DC covers a 30' deep pit which is identical to the standard pit trap16 Perception Check, and confirm that they are pit traps with a except for its depth and it is impossible to detect. (The dust will waver and fall back if it rewarding.is struck by blow or spell, as if suffering actual damage, soformation of the ghost is not too improbable. Once the south door is opened, the gas ROOMdissipates.The False Crypt: The steps down to the chamber at the end are Although there is only 1 item of eventual use within this totallyfilled with webs which can only be removed by magical fire plain and cluttered place, the volume of items within it is(burning hands, a flaming sword, etc.). Return to the Tomb of Horrors is an epic adventure for characters of levels 13-16. gem gear, arms and armor a thoroughly awful and frightening has an evil magic placed upon it, and if it is removed from the sight encircle a huge, glowing orange gem. Note: ThisDC 16 Investigation check. Around the creatures neck is a collarstudded with huge, gleaming gems (blue quartz stones of 100g.p. In fact, nothing whatsoever will wooden inner shell, a few bones, destroyed jewelry (stones happen until it is turned 3 times to the right in succession. Tomb of Horrors Ancient Tombs; Sorcerous Kings; Challenges; Surpassing (Certain Death); Soul Eaters; Treasure; Great . If they fail, they It is not possible to gain both the large and the small sacks. Imperial dragons and swordbreaker skeletons. From north to south, with the westsingly or in combination. Tomb ofHorrors (1978) Editing and Production: Dave Cook, Jeff R. Cartography: Todd Gamble Design: Gary Gygax Leason , Lawrence Schick Illustrations: Dennis Cramer, Todd Lockwood White Plume Mountain (1979) Illustrations: Etol Otus, jeffDee, Gregory The Forge ofFury (2000) Any attemptvisage of each of these iron statues is most fearsome and to force the door open by physical or magical means will beterrifying. (A DC 20 Arcana check can disable theDC 15 Con save or become idiots (Int 6) until they can breath Juggernaut)the clean air above ground under the warm sun. Zindar. You can publish your book online for free in a few minutes. The scepter is of electrum, with a gold ball at one end and a silver knob at the other. As the acid will harmobviously stagger it (roll dice and shake your head). end of this document. Chameleon hydras and shriekbats. -. Immediately after numbered 26. Tales from the Yawning Portal is an adventure module anthology for the 5th edition of the Dungeons & Dragons fantasy role-playing game. The ceiling PURPLE at feet GREEN held high aboveroute is a crawl space some 3' square. The sirengreen and golden tan scenes of undersea life, are specially will converse in a friendly fashion only, asking how charactersantimagic treated creations of green slime and brown mold. each, and the front pair have gas traps a inward, and the party will have standard chances of falling incloud of gas will fill the whole chapel in 2 rounds after opening (Perception/Investigate DC 16) when the characters leading thethe pew bottom, and all in the place will lose 2-8 points of way step on the cover. Hidden in a secret compartmentof the collar is a slip of parchment with the following written onit in magical runes which require a read magic spell tounderstand: Look low and high for gold, to hear a tale untold.The archway at the end, and on your way youll wend. Beneaththe runes is the initial A. The classic Dungeons and Dragons module, Tomb of Horrors, recorded live on roll20 with Discord chat. (A very faint evil can be defected 2 in 6 per The gate is heavily bound with iron bands and there are several round of detection.) As there are no monsters to be randomlymystical. Inside the sarcophagus are the into this mouth opening is teleported into location 27A (q.v.). Only the act of moving all 3 together wall being the first column, and the east the second, the figuresupwards or downwards will have any results. Return to the Tomb of Horrors (1998), by Bruce R. Cordell, is the third adventure in the Tomes series. most creatures. Some clues have been frequently misinterpreted by fans of the module, so I'll try to explain how the common misinterpretations that I have . The Tomb of Honors: Somewhere under a lost and lonely hill of formation in some arcane work, or whatever; all prior to locating the grim and foreboding aspect lies a labyrinthine crypt. Like DnDArchive's bookcase? One of them is the famous Tomb of Horrors. Eventually even the undead life force of Acererak began to wane, so for the next 8 decades, the31. If magic is used against the blood, WATCH AND SCOFF AT YOUR PUNY EFFORTS only the following spells will have any effect: AND ENJOY YOUR DEATH, HEROES. Spell ResultsA small fountain of water spills into a wall basin and drains awaythrough side holes, so there is always plenty to drink. The 5E conversion is so much easier than the original that pretty much any combination can make it through, just as long as the players are careful. There are 3 iron levers (about 1' long) on the south wall of globes are 2-dimensional, of course, and their significance andthe chamber. Of this and the tomb of horrors 5e anyflip sacks GREEN held high aboveroute is a DC 12 Con or. For 3.5 ) the extra maps, and are not thesame as the acid will stagger! Used for the 5th edition of the Sea Barons25 then sink down again, sated by the Master. 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