Disgaea 6 was released in the US two weeks ago, and it adds programmable automation that is interesting if different from the automation in Exponential Idle. Notice that the function \(g\) is unbounded, i.e. It does not have the problems of \(c_2\) The term idle comes from the fact that most of these games are designed to progress regardless of whether the player is logged into them (or really, they just recompile based on time elapsed when you do log in). Remember to follow our routing advice from the introduction to graduation. need enough levels of \(c_1\) to allow \(q\) to reach its limit, I want to stress that these pauses are not because of any issue with the data collection, just the source.I hand-collected this data daily from the Android leaderboard over the course of 4 months. So building new hospitals initially reduces the rate of production of the placebos, but it increases the growth of the rate of change of that production, essentially sacrificing some of the first derivative in order to increase the second derivative. Our goal is to you cant find a proper maximum (we say that the maximization problem is ill-conditioned); so one way to maximize \(g(\rho_1,\rho_2)\) is to move \((\rho_1,\rho_2)\) towards the direction of steepest ascent. And while Im critiquing these games, some of them have absolutely horrible contexts, like managing the finances of for-profit prisons, and many of these do not engage the horror or dehumanization of these contexts. The values entered should come from the exact same point in time or as close together as you can get them all. This continues to max at 2/3/3/3. This page will determine the optimal distribution of students () given your In the image, you see the tab for the production of pills (called placebos in-game). rest. When you are within \(e10\) of your last publication, autobuy all but \(q_1\) and \(c_1\). n starts at 0 and increases by one at level 10 and 25 (after buying 10 and 25 times), Then, it increases every 25 levels until level 1500, Then, it increases every 50 levels until level 6000, Then, it increases every 100 levels until level 10000, Then, it increases every 200 levels until level 24000, Finally, it increases every 400 levels forever. As a result, the decision-making process focuses on which hero is the most efficient conversion from gold (primary resource) to power (rate of accumulation of primary resource). Attempting to build/design a game or exploring how modification of a rule in an existing game would impact balance of play would involve all three of the previous ideas about the benefits of playing idle games with students, plus it would allow for some learning about coding in some contexts. The next section will discuss three of my favorite idle games, then the post will conclude with some of the potential I see for using these kinds of games with students. At this point: buy \(q_1\) up to \(15\%\) of the cost of the next doubling purchase (\(2^x\) purchase). see full image. multiplier will default to about 2.85x, but can be changed to your liking. This is done using a definite integral, an integral that is bound between 2 values giving a single output. (Note: here, coefficients like \(c_1,c_2\ldots\) are ignored. As a result, this game really demands logarithmic and multiplicative thinking. This guide is currently undergoing change. Chaos is slowest between e50 and e60. The blue flasks and numbers are called science, and they can be spent to permanently improve the rows and columns, by automating, accelerating, or improving the outputs from them. the number of milestone 3. Returning to the plant metaphor, this uber-reset might involve something like the genetic engineering in the Futurama image used above. will take a good bit of time but is faster with R9. I think it would be highly productive to play an idle game with students and ask them to Notice, Wonder, Feel, and Act. Do you put your students in stuff other than theorys? Play Exponential Idle, a math-inspired incremental game. In this case, an uber-reset would remove all progress made with the primary and secondary resources to produce a tertiary resource that could permanently raise the base of the exponential, b, lower the primary resource cost of raising c or the secondary resource cost of raising a, or replace t in the expression above with something that grows more quickly such as t2. see full image. This game allows the player to auto-buy the upgrades and to code rules for when to perform the resets and uber-resets. The highest known scores for . Guides copyright LEBaldy, Snaeky, and the rest of the Ex Guides Team. FYI, I ran some numbers to get an average of p* and found each attractor increases p* by roughly 10x with the average value of (x* ^ 2 + y* ^ 2 + z* ^ 2) ^ .5 going from, I also looked at how much a 1% increase in each coef increases p* (e.g. step 3, you can still get good results while autobuying \(q_1\) and Once \(q\) growth reduces, \(c_2\) levels can then be purchased individually. F(t)ee2000 to F(t)ee5000. It was slow at first and then went a lot faster after I upgraded to Rossler Attractor and upgraded c3. harumaki - ee65,43710. For your current stars, go into the "Statistics" menu and enter the number Contributions from the Amazing Community. A step-by-step on hide. ReckonCrew - ee65,33812. Similarly, the games differ on how the amount of secondary resource is determined at reset, often based either on the total or current amount of primary resource accrued. If you want an accurate multiplier, check with the sim. report. The acceleration \(q_2\) is a doubling while \(q_1\) is not. The value of f(t) is the primary resource, and it can be spent to increase the value of x and dt. Allows for easy access. For example, slightly different. It's true that since the currency grows exponentially with f(t), you gain more by going from f(t)=ee50 to ee51 than going from f(t)=ee4 to ee5. Feel free to use the glossary as needed. 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How to Read the Sim. . The 'ee' notation is an extension of the scientific notation. Theory Simulator: How to Read Results, Visualizing Variable Power Throughout the Game, R9 Swapping Autoprestige Explanation. Join. Later heroes are much more expensive, so they have fewer of these bonuses, but they start out more powerful than earlier heroes. I have not taught with or supported student research about any of these games, but there are lots of papers in PRIMUS about games as pedagogy. Exponential Idle on Google Play Store. Storage mechanism for saves due to game not having cloud save. production. Keep in mind, strategies may change . I see four ways someone might teach with idle games. You will need to buy T8 again to get R9, and you should start R9 right away after that This is not useful if you will not swap into \(\varphi_2\). 17 Accelerator 18 Leaderboard Introduction Welcome to Exponential Idle, a math-inspired incremental game. Your graph should resemble a linear function on the graph. Once planted, an individual bean plant grows over time, converting nutrients into plant structures and beans. 22. With later milestones, this will include the variable \(r\), It speeds up a lot at 80 and more at 100, all the way through the highest milestone. As discussed above, the mechanisms of idle games require some structuring assumptions about how the world works. Here is what is known about optimal multiplier: \(3\) until \(e25\); The values entered should come from the exact same point in time or as close together as you can get them all. I recorded a total of 6591 f(t) data points over the course of my collection, 2025 of which are within this visualization.I did eventually decide to stop collecting this data because of how much of my time it was consuming. 2.1k. It is very closely related to the sum of the costs of upgrades of all \(c_i\) upgrades, but is 1. Sitting at 72 students and the last research level costs 40 by itself. Generally the primary upgrades grow in cost more quickly than the growth of the rate of accumulation. Play Exponential Idle, a math-inspired incremental game. You should then manually buy \(q_1\) and \(c_1\) when it costs \(e1\) lower than the \(q_2\) doubling. When you have max milestones, use the Theory Sim and Sim Guide to give the multiplier for the next publication. as lowering your \(\dot{q}\), making it an always auto-bought variable. To do so, you have to step through time by tapping the equation or simply let the time follow its course. making \(q=c_2*c_3^{1.1}\) the maximum value of \(q\). FWIW, T6 is supposed to be better than T2 overnight. HeadedArt26 (Playspout) - ee66,0004. GrimJuniper (wind) - ee65,5568. For example, in Exponential Idle, the values of b, mu, psi, phi, and tau are sometimes obscure. share. The heroes each get large bonus power-ups after spending primary resources on them fixed numbers of times (usually 25), so it is better to spend resources repeatedly on one hero than to spread the resources over all of the heroes. The connection to this post is that the characters reincarnate regularly, returning to level 1 but with higher base stats and growth. x1 (or x10 when above e200) buy \(c_2\) manually and autobuy the rest until within ~e10 of your previous publication. This makes the theory slightly less active and easier to deal with. T5i is only viable very late/endgame. Feel free to use the glossary as needed. This guide is currently undergoing change. Recommended values for your theories \(\tau\) is as follows. Download it in the GameLoop library or search results. I would like something more obscure, math-related (or that needs logical thinking). Want to see the responses? So the goal is to find a strategy to accumulate this currency as fast as possible. The premise is that the player is an adventurer who fights monsters (or better, treasure chests as in the image); defeating the monsters produces the primary resource gold that can then be spent to power-up the adventurer. Needed to balance 2 parts of the equation appearing twice: \(c_1/c_2\) The first line shows 3.35 NN (I think this means 3.35*10^129) nurses, which produces 2.56.35 OO placebos/second. So, in conclusion, I think that idle games tickle something mathematical for me, and I think they could be used to great effect in mathematics classrooms. To do so, you have to step through time by tapping the equation or simply let the time follow its course. Mine seems to be stuck just before e60, so I went back working on other theories. AdamH99 (nem) - ee65,8607. Potentially sit here to stack t for bigger \(\varphi_2\) when you have students in \(\varphi_2\). Daily updated and collected data from the android leaderboards about F(t) with useful graphs for growth and comparison. Designed for Android version 5.0+. This website contains the guides that were created by Snaeky and Baldy, the theory simulator (sim) by XLII, and calculators from Eaux, Baldy, Niedzielan, AfuroZamurai, and Milla. The purpose of this post is to share some of my love for these kinds of games with the mathematics community and to suggest some ways that games like these might make for good curriculum or research projects. Idling. This is harder with fewer levels of R9 but Your goal is to stack up money by taking advantage of exponential growth. To do so, you have to step through time by tapping the equation or simply let the time follow its course. You just need to reach 1e1350 I think it could be a highly productive modeling task for students to use the various metrics provided in the game in order to determine how these values are computed. Theory Sim Strategies List. The latest APK available is 1.4.29. 2. taptap1.4.31.4.11 1.4.272022.4.7apk discord https://conicgames.github.io/exponentialidle/index.html# githubstar optimizer We love blowing these nasty fles, Are you a fan of Magicraid and always on the lookout for ways to enhance your gameplay? Mathematizing this a little more, the primary resource might be something like an exponential function of time: The primary resource can be spent making it so that time increments more quickly (raising c), essentially moving the value more quickly along the same exponential curve, and the secondary resource can be spent to permanently increase the coefficient a so that the resource value is moving along a greater function, allowing the player raise c more quickly in subsequent cycles. First, the numbers are HUGE. Start accel (preferably keep it between prestiges). There are four different ways to generate stars: It depends on the current stage of the game. Eventually it becomes too cost-intensive for the plant to grow further, so instead the plant converts all of the resources into seeds that then can be planted to grow more plants. The rankings jump around a lot after these updates ;)Any lengthy pauses in any player's growth will be because they didn't sign into the Google Play Leaderboard in a while, or perhaps they took a break from the game. The linking between the producers of resources is what makes this idle game interesting and different from the others above. The game is set up so that most of the actual fun is finding ways to be efficient about growth and reincarnation, as with Clicker Heroes, but in this case maximization is possible. Exponential Idle is a math-inspired incremental game available on Android and iOS. For example: Martha Byrne used SET, SIX, SPOT IT!, and BLOKUS as a way to teach mathematical inquiry; Derek Thompson used The Resistance to teach about analyzing arguments; and Judy Holdener used SET as a starting point for student research. Play Exponential Idle, a math-inspired incremental game. This finds the estimate Phi*Tau, Tau, and Phi of the mobile game Exponential Idle based on an input F(t). Contributions from the Amazing Community . If you want to track your daily tau gains and contribute to daily tau rates graphs, request for access on this sheet. This does the Once at 2/0/3/0, you will prioritize \(c_2\) and \(c_4\) then \(c_1\) then For active, you will follow the strat described in the theory sim guide or watch the video below. Your comment deserves an award, but I have none to give, so have this: . Warning: Do not overnight this theory. Play Exponential Idle, a math-inspired incremental game. If you buy too much \(c_2\), it will make If yes, how good an approximation is this continuous model for something discrete, and if not, what would be a better model for the discrete recursion? Each tick has sqrt(dt) * 0.004% chance of generating a star. However, after some time, it gets really hard to gain another ee1, so you will end up spending more time grinding the last bits of the higher f(t) than if you simply did a supremacy, gained your currency, and went back up again at a faster pace. Many of these games have more layers with similar structure. Will output estimate Phi*Tau, Phi, and Tau values needed to reach an input F(t). Remmoire (keynez) - ee65,20115. I'm around ee14000 have gone through the first 8 theories and are now going back to work on earlier theories as I save up for theory 9. For your f(t), input the number after the ee in the top-left corner. The second line shows 2.16 HH clinics producing 18.94 JJ nurses/second. 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