character can take no actions except attempting to escape. (For iOs users we recom- comes up 2: 62. mend an app called Mach Dice by MachWerx. the SAN loss to 6.It stinks of mold. This is only the beginning. Six characters, ready to play. If you think its critical, talk to Sometimes you want your Agent to do things that the Handler about it.may not succeed. But you took your time. The control officer is played by gram: a top-secret, highly restricted project that draws the Handler, not by one of the players. ARMOR AND GEAREQUIPMENT Body armor reduces the damage of all attacks except Called Shots and successful Lethality rolls. Agents Stealth skill. As an Amazon Associate, we earn from qualifying purchases. What has risen may sink, and what has sunk may rise. Theyrenew, long-term mental disorder. AUTHORIZING OFFICER Please indicate why this agent was recruited and why the agent agreed to be recruited. 39// Last Things Last //// Delta Green: Need to Know // // Last Things Last //Last Things Last gives the Handler all the But there are some Agents outside that program necessary details to run a Delta Green operation for who also call themselves Delta Green. the players that they each face a SAN loss for violence She does her best to persuade the Agents to help if they go ahead. ARMOR AND GEAREQUIPMENT Body armor reduces the damage of all attacks except Called Shots and successful Lethality rolls. If you can make the players sympathize with their enemies, the terrors of Delta Green become more pronounced. All rights reserved worldwide. 5// Welcome to Delta Green // // Delta Green: Need to Know // What You Need Percentile Dice (1D100)With this book and the Handlers Screen that comes Actions in Delta Green are resolved using percentile with it, you have everything you need to play Del- dice. All sublicenses shallOpen Game Content distributed using this License. Some of her adheres to the other AMBER: No! One attack and damage Defense Rolls roll usually represents a series of blows or two Dodging and hand-to-hand combat (using either Me- or three shots with a gun. ThatsPoints (SAN) indicate a connection with humanity your Agents percent chance of using the skill in a crisis.and reality as most people perceive it. BONDS SCORE Strength (STR) 10 50% Spouse 10 Parents 10 Constitution (CON) 11 55% Ex-spouse 10 Fellow survivor of a shared trauma 10 Dexterity (DEX) 14 70% Nimble fingers Intelligence (INT) 15 75% Focused PSYCHOLOGICAL DATASTATISTICAL DATA Power (POW) 12 60% Charisma (CHA) 10 50% 9. First-responder medical bag (adds +20% to four First Aid rolls). Use this as an opportunity to leave continued. Alternatives can be found in the second sticky thread. Deeper terrors can be found in Delta Green: The Role-Playing Game and its sourcebooks, available from Arc Dream Publishing. DMG is always focusing on the future by making sure our practices are well-versed and working to reduce our carbon footprint on this planet. The action fails andyour Agent suffers some other detriment, too. If asked, the Agent could easily pass it off as a wrong number or spam. (SAN loss: 0/1D6 from suffering Violence.) Then they heard on a HANDLER: Sure you are. 36// Delta Green: Need to Know // // Game System // Insanity Sample Disorders Insanity is what happens when you lose too many Here are sample disorders for each kind of trau- Sanity Points. convinced that shes something worse, the SAN cost will be 1/1D6. You see Cornwell scream and raiseright now, so you dont need to roll. Success has Study the Unnatural: Reduce a Bond by 1D4. Ask questions. Just roll percentile dice. Some pursuits damage Bonds (but only non-Deltaing CON in hours without a break, an Agent loses Green Bonds) as your Agent lets relationships lapse.1D6 WP and become exhausted. You need to learn the rules, and be willing to make a judgment call in order to keep things moving. PERSONAL DETAILS AND NOTES 18. The Handler says what happens next. 1 for STR 58 +1 for STR 1316 +2 for STR 1718 35// Game System // // Delta Green: Need to Know // Sanity Helplessness Loss 0/1 Fired from your job 0/1Agents of Delta Green are as vulnerable to mental A friend suffers permanent harm 0/1D4trauma as to physical threats. If your Agent loses 1 or more SAN due toViolence or Helplessness but doesnt go insane, markthe appropriate check-box. On first glance she looks like a small, some-returned to him, it made it impossible for him to what misshapen, nude woman in her fifties. 38// Delta Green: Need to Know // // Game System // Willpower no effect. Palmer, you see the weird shape HANDLER: Further in, the air starts to smell slam into Cornwell like a snake striking. After the session, add 1 to each checked skill and erase all checks.INJURIES 14. We need to find the cops. HANDLER: Yeah. SPECIAL TRAINING SKILL OR STAT USED20. Open Game Content: Game mechanics on pages 6, 1118, and 3339 are Open Gaming Content under the terms of the Open Game License Version 1.0a, Section 1(d), found on page 2 of this book. She has never met ei- is far too large for the cabin. 16. Welcome to the Opera. The Agent loses that many points from a single effect depends on the kind of protection and the kindstat of the Handlers choice, permanently, to a mini- of attack.mum score of 3. If the pinning character is DODGING: Opposes all hand-to-hand attacks that not attacking, the escape is opposed by his or turn, and lets your Agent duck behind cover to evade her Unarmed Combat or STR5 (whichever is all ranged attacks that turn. Halve finds that it was last used a couple of months ago. It doesnt (powdered sugar), now crumbling and dry. Remove any evidence of Delta Greens activities. Loathsomeness waits and dreams in the deep, and decay spreads over the tottering cities of men. H.P. You can resolve that inarrange to turn them over to a Delta Green collection Home scenes before the next mission.team at a nearby airport or military base, or hidethem someplace private without telling their controlofficer. If youre the Handler,your job is to present a mystery to theplayers, some terrible event that theirAgents must investigate, a horrificthreat that they must thwart, as well asthe consequences if they fail. While Janowitz knew Baugh- there are two hatches, one still buried. Bonus skills: Things Man Was Not Meant to Know.Firearms, First Aid, Foreign Language (Latin, twice),Forensics, Law, Medicine, Occult. farther outKill Radius Submachine gun, short burst: Lethality 10%,A Lethality weapon that can affect many targets at Kill Radius 1 m.once has a Kill Radius. Then the next-highestDEX, then the next, and so on until all have acted. Write Agent but dont require the extensive commitment specific items here. Copy it from the front of the sheet: Firearms, ing hand grenades, and so on. Delta Green is a game about fear. If your Agent refuses to hide or go prone,victims Hit Points. Adapting to Violence: Permanently lose 1D6 CHA and the same amount from each Bond. You lose control. GDG01. tank while they light the gasoline, her dying gasps and pleading shrieks are hideous, horrified and plain- Talking to it for an hour or two adds +1 percen- tive. Directives The next afternoon at 2 p.m., the Agents meet with their Delta Green control officer at the post office headquarters in Baughmans city. Bring 40%59% Years of experience or a college majorthem up in play to show what motivates and supports 60%79% Decades of experience or a grad degreeyour Agent and makes life worth living. But once you hit PLAY, theres no turning back. Before you roll, desig-Agents, six sample Agents, a fully playable version nate one die as the tens digit and the other as the ones of the core rules, and an operation ready to play. But after that she will keep any eye out for suspicious activity; and if the police later come The adjoining kitchen is mostly bare, with a asking questions, she will remember the Agents well. BONDS SCORE Strength (STR) Constitution (CON) Dexterity (DEX) Intelligence (INT) PSYCHOLOGICAL DATASTATISTICAL DATA Power (POW) Charisma (CHA) MAXIMUM CURRENT 12. gruesomely killed Here are sample SAN losses. An Agent who has already taken target to drop a weapon or object. If testAfter someone in your Agents Delta Green team fails, add +1D10 to the skill or +1 to the stat.undergoes a catastrophic trauma such as going insane Either way, reduce a Bond by 1.or being badly hurt, roll for a SAN test. The operation went south, people . The Luck RollIf your Agent doesnt have enough, the Handler maytell you that someone with deeper expertise or talent Sometimes the Handler calls for a Luck roll. Delta Green: Need to Know -- Free Starter Rulebook Gold Ennie Award winner for Best Free Game, 2016 WELCOME TO THE APOCALYPSE Born of the U.S. government's 1928 raid on the degenerate coastal town of Innsmouth, Massachusetts, the covert agency known as Delta Green spent four decades opposing the forces of darkness with honor, but without glory. EMPLOYER 4. They didn't sugarcoat the lethal danger involved. When it was over your second marriage was ruined, your SAN was down, and you knew more about the Occult and a lot more about heavy weapons. Constantly look for ways to reinforce a sense of the Agents isolationand vulnerability in a predatory world.PRESENT A VIVID WORLDThe players Agents act in an imagined world that is, in most respects, like our own. should read the operation!More detailed rules can be found in the core DeltaGreen rulebook and in the Agents Handbook, which Many Handlers create their own operations fromis a rulebook that includes only material necessary for scratch. To get more targeted content, please make full-text search by clicking. Thats your Agents new Breaking Point. Ill roll for how much you lose.you fail. Only 4! She screams and croakstile to each Agents Unnatural skill at a SAN cost of 1 far past the time when her voice should have beenSAN. and our Marshals, or some other agency? 16. 21. AGENT SIGNATUREDD 315UNITED STATES TOP SECRET//ORCON//SPECIAL ACCESS REQUIRED-DELTA GREEN 112382 FORM AGENT DOCUMENTATION SHEET// Game System //// Delta Green: Need to Know // // Game System //The rules for Delta Green are simple. COPYRIGHT NOTICEalty-free, non-exclusive license with the exact terms of this License to Open Game License v. 1.0, 2000, Wizards of the Coast, Inc.Use, the Open Game Content. Success: +1D6 SAN. Having a skill above the base value reflects unusual training and experience.Motivations and Mental Disorders Skill Rating Amount of Training 1%19% Dabbler (assuming the skill started at 0%)Your Agent starts with five motivations: personal 20%29% Hobbyistbeliefs, drives, or obsessions. (up to your Agents CHA). THE UNNATURAL: details on the Cthulhu Mythos, from monsters to hypergeometry to the Great Old Ones, including rules for creating new threats. This acts as a defense roll against the unaware cant Dodge or fight back. 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