Utilized by such aerospace companies like REPCONN, the modern take of the USSA spacesuit is reminiscent of classic takes on space suits of the future, complete with a glass domed helmet with an antenna on top. However, if you want him to go quietly, you'll need to go and find out what happened to his friend who wandered deeper into the Basement. Head to the REPCONN basement and talk to Jason Bright about what comes next. But the mysterious overlord of New Vegas has his own plans for the future of the Mojave. Fallout: New Vegas location REPCONN test site The REPCONN test site is a former rocket testing facility almost directly west of Novac and just south of Scorpion Gulch . Located outside of Jacobstown, near Mount Charleston, Griffith Peak is the highest natural point on the New Vegas map. Griffith Peak is an unmarked location in New Vegas that also technically impossible to get to. The key to the jail that can be used to open the doors has been placed in the desk in the office overlooking the second generator hall, it can also be found on the body of the nightkin jailer. Picking the massive facility apart became a source of revenue for many inhabitants living in the area, most importantly the settlers at Novac in the 23rd century. Also note the body of the Nightkin lying around. Following a path to the left will reveal a hatch leading to the facility's basement. A power-gamey New Vegas Medical Center run, for those gamers who want to get off to a great start. The guide will assume that you have heard both of the triggered recordings on ED-E by the time youre done exploring HELIOS One (after completing the section That Lucky Old Sun). RADicals Journal and some of the precious Isotope-239 Igniting Agent. Turn to your left, and there should be a door near the furthest corner on the left. 50+ Sneak and Silent Running is ideal, but too much isnt really required of you here, since you wont be going near hostiles at first. Workaround: The corrupt game save file bug may be related to faction scoring. The left-hand side leads directly to the storage room guarded by Harland, a trapped ghoul sharpshooter. Head to the south-west to find a door, which is where you want to go to find the information you need but you can also explore the lower floor to find a mess of cleverly concealed mines, bear traps, trip-wire rigged shotguns and a rigged computer terminal. Jason Bright is a devoutly religious Ghoul, as are his friends. Davison will inform the Courier that he led his nightkin to the facility to find a large shipment of, Go speak to Harland. The main section of the basement contains the servers, meeting room, and staff room, with two corridors connecting them together. (Optional) Return to Davison with news that the Stealth Boys are not in the REPCONN facility. Lets assume you try a nuance approach, but keep in mind that simply gunning down all the Nightkins is an option. Continue north past this doorway and follow the hallway as it turns west and heads downstairs. Through this door is another supply closet, which is slightly more well-endowed with loot than the last one, as it includes a Toolbox and a First Aid Box. Either pick the lock or, if you have Davisons key, youll automatically use that. Do not move, touch, shoot or in any way disturb Antlers. Then, head back to the factory and then climb the stairs to reach the Ghoul's location. You may think that this will end this side quest, but you're about to find out soon enough that this side quest is a hell of a lot longer than you thought it was. Attempting to go up the stairs in the room where Harland is located will turn him hostile. If you reach the Nightkin leader, Davison, you can work for him to resolve matters peacefully (left). None. The reward is the same regardless of what you do. With the Wild Wasteland Trait there are 188 locations available: Rex. About the best thing youll find here is a Dead Ghoul to loot. I have restarted the game just because I wanted to. To fix this problem discover the test site location on the, In the office with two Stealth Boys in the locked safe, faded pictures of, On the administrator terminal, there is an email discussing the change of a generator room into a storage room. And that will be a problem, since these guys like to gang up on you. Mercenaries mode is a special mode in Resident Evil 4 Remake that challenges players to survive and score as many points as they can against waves of enemies, with all sorts of ways to extend time, gain score multipliers, and more. Manage all your favorite fandoms in one place! Head to the REPCONN basement and talk to Jason Bright about what comes next. Exit to the viewing . There's a small door on the side of the building, and a larger door at the front end of the building. Their fate will be unknown, but I think you know damn well that these guys didn't make the trip to wherever it is they think they were going successfully. Inhabitants Fallout: New Vegas. Fix: a) Stealth Boy usage b) reload previous savegame c) open console & use the command. If you make your way into the storage room (#10) behind the door without going through the door (by going through Exit B instead), then you'll be able to use the . However, they did not have the time or resources to develop the idea and it was eventually cut. As I recall from Contents 1 Background 2 Layout 2.1 Exterior 2.2 Facility 2.3 Research laboratories 2.4 Basement 2.5 Platform 3 Inhabitants 4 Notable loot 5 Related quests 6 Behind the scenes She has the Thrust Control Modules you seek, but how you go about getting them is another thing entirely. It is likely the case that Davison will not be hostile at this point, but different players have reported a variety of results. Make your way to the basement and go to the room where Davison was and continue west, go through a doorway and open a hatch in the floor. You can also type: coc [insert cell name here] For example: coc RocketLabTop Will take you to the Repconn research labs. Upon initiating the launch sequence a radio station called "Launch Music" comes on; this station plays only the ". Apparently specific keywords unlock Enclave data stored on ED-E something to keep in mind as you explore the Mojave with your favorite robot pal. All right. The ground floor is crawling with feral ghouls, and the walkways connect directly to the laboratories where Bright Brotherhood survivors and their leader Jason Bright took shelter. Its inhabitants consist of feral ghouls, Bright followers, and in the basement level, nightkin. After the rockets are launched, the items in the research lab will still result in negative Karma if one takes them despite the fact that the ghouls will not be using them anymore. South of here lies Clark Field, which is now an irradiated Golden Gecko Nest. One cannot shoot the launch pad because of a barely visible glass window that cannot be pierced. You can convince her to lower the price or hand them over, or you can pay 500 Bottle Caps for them. A Thrust Module can be purchased from Old Lady Gibson (right). Come Fly With Me It was not enough to deter the nightkin, who punched through the defenses leaving dead Brotherhood members in their wake and letting the feral ghouls, normally kept bottled up below the facility, wander out into the open and towards Novac. Finally, if you have ED-E in your party when you talk to Old Lady Gibson the quest ED-E My Love will begin. They appear in the Pip-Boy inventory in the keyring under the "Misc" heading. This one focuses on the REPCONN Test Site. REPCONN Test Site Pick which one you want to go after, then ask him for a tip as to their location. Editor ID So, I am at a crossroads. Exterior The ground floor contains rigged shotguns, booby-trapped terminals, and bear traps. He'll attack you automatically when you do this, so return the favor. Legend Through the middle door youll find some stairs leading down through another locked door [Easy] and to the lower part of this impromptu prison. Once we killed all the Nightkin in the basement we need to go and report. Continue down the hallway to the north until you find a door to the east where it terminates, beyond which is the upper level of what the Nightkin are using as their jail. Because you'll likely approach this side quest fairly early in the game, the Nightkin that stalk these hallways are likely too strong to deal with in any numbers greater than one at a time. There may be some Ghouls roaming around here that you'll have to kill, but even more striking are the Nightkin corpses you find all over the place. Boards. A deceased ghoul prisoner is found in the second generator hall, the first room on the left. Chris will order you over to the launchpad. He won't take that much convincing, though, before he and his Nightkin leave, officially making the basement that much earlier. Activate the intercom near a locked door then proceed through it to reach the REPCONN Labs. DavisonNightkinFeral ghoulsBrahmin Radroach Rarely, plasma defenders and laser RCWs can also be found on their corpses. (2) Enter the facility and discover the source of the ghouls. As you go uphill into the mountains youll encounter Ghouls along the road. After speaking with Jason Bright and agreeing to help him out, go ahead and leave their isolated little bastion, and head back to the factory. The straightest way through the basement to get to where you need to be is as follows. He won't identify himself, and he won't tell you why he wants to meet with you, but he will tell you how to find him. This should lead directly to the locked door in question. From the room at the bottom of the stairs, go through a door to the east to reach a factory area, probably crawling with Ghouls. Please, it someone could help me, Id appriciate it . This room is only accessible by entering the REPCONN research labs, then exiting to the REPCONN facility via the northwestern door in the labs. Keep in mind that Feral Ghouls and Feral Ghoul Roamers will be encountered all the while, so you'll want to be very careful. Theyve expanded east into Nevada, but across the Colorado river to the east a united army of tribals - Caesars Legion - have been organized under the guise of ancient Rome. I don't have the key. At this point, as we mentioned earlier, you'd probably expect that this entire fiasco would be over, and you could put this side quest behind you. Many things, for one you need to go up and talk to the bright followers to get the key then go down in the basement. Don't attempt this until you're at least level ten, since you'll have your hands full with powerful Nightkin galore.). You'll find everyone else here as you may have expected. One will find a, If Chris is told he should get revenge, he will ask the player character for 3, If instead one convinces him that murder is not the way, Chris will relocate to. Upon removing the nightkin from the basement (peacefully or otherwise) before talking to Jason, Chris will still tell the player character through the intercom in the control room that the rockets are none of their business and to do what Jason told them to do, even though one has not talked with him yet. He will tell the player character that he is not leaving without his. In the cubicle-filled room beyond you can find some desks and cabinets to loot, as well as some Employee Terminals which contain pointless workplace memos. The Mutant will not react kindly to continued questions along those lines. Ghouls and Super Mutants. Davison's office is to the left, then the second door on the right down the first corridor after entering the basement (Davison will appear as a friendly mark on the player character's compass, too). Theres only one problem; a competent Ghoul is making a stand in the room they need to search, and they havent managed to crack that nut yet. Return to the REPCONN Test Site and talk to Chris Haversam. (5) Speak with Jason Bright, the leader of the REPCONN ghouls. In fact I have completed this a few times before. The other place you can find the igniting agent is at Clark Field. Once they're downed, you'll be relatively safe until you start to explore the many rooms around you. Fallout: New Vegas location Have I hit a glitch or something? Once on top of the landing outside of the REPCONN Research Labs, search the elevated ground between the two stairs to find three more Ammo Boxes, then head east to find a shelter where yet another trio of Ammo Boxes lurk. The interior of the facility is filled with traces of combat, left behind by the Bright Brotherhood and the nightkin. You can explore the floors above you, accessing them via either staircases, or fallen pieces of floor that act as makeshift ramps leading upward. The righthand side leads to a room with Davison and Antler. There's a stockpile of anti-radiation drugs in his chambers. And though he sounds just like a Ghoul, he isn't one at all. Legend Base game A - F G - M N - S T - Z Dead Money Honest Hearts (Optional) Sabotage the rockets so that they crash on launch. The shipping invoice is found upstairs in a terminal. Probably just an issue with your PC/ laptop itself. Thus, Davison's pursuit has been completely in error, and will prove to be fruitless. Just what's going on here!? Talk to her and shell tell you about the nearby HELIOS One plant, the Brotherhood of Steel and NCRs fight over the plant and her old days scavenging the REPCONN ruins. Again, if you want the easy way out, simply kill him where he stands. Head out of Davison's office and go to the right. Nonetheless, progress on the rockets has just about finished, but there are a couple of items the Ghouls are still in need of. While untested in space, the suit is 10 . A Trophy Guide including detailed information (when necessary) about how to obtain all the games trophies. Appearances Leave the storage closet and go through another doorway to the east, which is just a bit south of the storage closet. Turn south and go down some stairs to find a door leading to the REPCONN Basement area. If the Courier picks up or otherwise moves the brahmin skull named Antler while Davison is still there he will become hostile. There are broken fences and some collapsed ground that will allow access to the concrete walkway that leads to the main entrance. Ignore the first door on your right, and work slightly beyond that, where you'll find a staircase to your right heading downward. But I have heard certain mods have patched these issues out though idk which ones specifically. This door leads to the aforementioned factory basement. Meeting Davison and Antler who want Stealth. RepconCheckpointRepconFacility (ourtyard)RocketLabMid (facility)RocketLabBasementRocketLabTop (research labs)RepconPlatform A large number of microfusion cells and electron charge packs may be found on the dead Bright Brotherhood followers. Eventually, the gigantic factory you're seeking out will peek out on the horizon. Just Cleared the entire REPCONN basement with a single Stealth Boy. It loads normally when the nightkin are ther, but when I reenter to speak to Jason it becomes a garunteed ctd. Noodle_Man Jul 19, 2021 @ 10:20pm. Other than that, theyre invisible until they attack, but the illusion isnt perfect; youll be able to spot the distortion that gives them away. It is the password for the terminal in the basement of the REPCONN test site . (3) Head upstairs to meet with the owner of the voice from the intercom. His assembled followers are seeking some far beyond, but were interrupted when some demons arrived. The room in question, if you look at your map, is in the northeastern part of the facility. Any feral ghouls that are not killed inside REPCONN will join the "Great Journey." Remove ads and unlock special features, Exploring the Mojave: From Goodsprings to Primm, Exploring the Mojave: From Primm to the Mojave Outpost, New California Republic Correctional Facility, Exploring the Mojave: The South-Eastern Mojave, Exploring the Mojave: From Nipton to Novac (Part 1), Exploring the Mojave: Exploring Around Searchlight, Exploring the Mojave: From Nipton to Novac (Part 2), Exploring the Mojave: From HELIOS One to the 188 Trading Post, Exploring the Mojave: From the 188 Trading Post to REPCONN Headquarters, Exploring the Mojave: To Nellis Air Force Base, Exploring the Mojave: From Westside to Jacobstown, Finishing the Outskirts and Claiming the Remnants Power Armor, Bitter Springs and the North-Eastern Mojave, The House Always Wins, Continued (Part 1), The House Always Wins, Continued (Part 2), The Mojave Outpost, Nipton, and the NCRCF, Searchlight, Novac, and the REPCONN Test Site, HELIOS One, the 188 Trading Post, and Boulder City, Cass, Camp McCarran, and the Crimson Caravan, Companion Quests, the Great Khans, and the Powder Gangers, Cottonwood Cove, Jacobstown and the New Vegas Outskirts, Camp Forlorn Hope, Bitter Springs, Nelson and Camp McCarran, For sending the Ghouls to the Great Beyond. (10) Speak to Chris Haversam about fixing the rockets. You'll receive the key to the [ REPCONN basement] ( M30:2 ). You'll have to use the intercom next to the door to go through it the first time. The REPCONN test site appears only in Fallout: New Vegas. (14) Return to the Rocket Facility and give the fuel to Chris Haversam. Head inside HELIOS One, and immediately begin to seek out the unknown scientist in question. Reach the rocket and head north up some stairs, stopping to loot three Ammo Boxes and a Dead Ghoul behind some sandbags along the way. If you want to know more, ask old, https://fallout.fandom.com/wiki/File:FNV_CliffBriscoe_BitWestOfNovac.ogg, Do Not Sell or Share My Personal Information, According to a computer terminal in the basement of the facility, two shipments of Stealth Boys were received and sent back to the manufacturer. From Novac head west along the road running through town and over the train tracks. (Optional) Return to Harland and let him know the bad news. (Optional) Return to Davison with news that the Stealth Boys are not in the REPCONN facility. #2. Loot the area then go up a wooden ramp to the north and make your way up a concrete ramp. When you get sick of his proselytizing, loot the upper level its all stealing, but you can secure some chems and other minor loot. You won't find anything too crazy as you explore, but being thorough should net you random items like Stealth Boys, Microfusion Cells, Purified Water, Steady, and more Cartons of Cigarettes and Packs of Cigarettes (which are good, light items to grab to sell later). Investigate the RECPONN Administrator Terminal to learn the password to some generator room converted to a storage room; R3PC0N. Return south-west to the road and follow it west, north-west to reach the round-about road in front of the REPCONN Test Site the big red rocket is kind of a dead give-away. Jet (x4), Med-X (x5), Doctor's Bag (x3), Stimpak (x10), 5mm Rounds, Frag Grenades (x3), Energy Cells, 5.56mm Rounds, .357 Magnum Rounds, Frag Mines (x4), .44 Magnum Rounds, 9mm Rounds, Cowboy Repeater, .308 Rounds, 12 Gauge Rounds, Flamer Fuel, Bobby Pins, Super Stimpak (x2), Carton of Cigarettes (x2), Pack of Cigarettes (x3), Bottle Caps, Stealth Boy (x2), Microfusion Cells, Purified Water, Steady, Mentats, Thrust Control Modules, Isotope-239 Igniting Agent. The laboratories have two levels, with the lower containing the primary lab in the center, an adjacent office space converted hastily into a dormitory, and is surrounded by a corridor that connects the exits to the stairwell in the facility and the assembly hall. A resourceful Ghoul named Harland also has a request for you (right). Contents 1 Background 2 Layout 2.1 Exterior 2.2 First (main) floor 2.3 Second floor 2.4 Third floor 3 Notable loot 4 Related quests 5 Related challenges 6 Notes 7 Appearances 8 Behind the scenes 9 Bugs Who you're seeking out here is the Brotherhood's leader, a Glowing One-like creature named Jason Bright. To help the Brights continue their Great Journey, you'll need to find the Isotope-239 Igniting Agent (left). You are Courier six, an employee of the Mojave Express who has been entrusted with delivering a mysterious Platinum Chip. You'll run into the gigantic rocket model in front of the factory first, and this is likely where some Feral Ghouls and Feral Ghoul Roamers will begin to make more regular appearances. (5) Speak with Jason Bright, the leader of the REPCONN ghouls. Speak to Chris Haversam about firing the rockets. Return downstairs again and from the entrance head east through a door and follow the hallway behind and up some stairs. This note is added to the Courier's Pip-Boy after accessing the "Storage room terminal" entry on the REPCONN administrator terminal in a room on the 2nd floor of the REPCONN facility at the REPCONN test site. If you want to avoid the Nightkin Jailer you can always sneak into the southern of the three rooms on the eastern end of the jail and loot a desk for a copy of the Jail Key. He's very thankful for your help, and will return back down to the basement, where he and his people can continue on with their pilgrimage. It appears that Harland travels with Jason Bright's group, but got isolated and trapped down here in the basement. Hope that helps. Just keep in mind that since the Nightkin are cloaked, you cant target them in VATS. Now I am encountering a problem I have not had before. Davison pays strange heed to a Brahmin skull sitting on a nearby desk. You'll learn about their ultimate plan, which is to use the rockets here at the factory to blast-off to a new world, or an afterlife, or something of that nature. The third terminal entry states that the shipment was sent back to. Go there. 23 Griffith Peak. Since their numbers include Glowing Ones, however, expect to catch some RADS even if from proximity. Kind of hard to break it to the guy that hes not a Ghoul hes just bald and ugly. Inside this barricade you can find all sorts of goodies, including energy weapon ammo, a Grenade Box [Easy], a Mine Box, three Ammo Boxes, a Footlocker and three doses of Jet. Davison may turn hostile depending on which nightkin you kill or whether or not you do so. The man you're looking for, known only as Fantastic, is a bit of an airhead. Indeed, this fetch quest garbage is annoying, but you're almost done. The roundabout with the rocket statue stands directly in front of the two main staircases leading into the building, with the road branching off further into the west, towards a now collapsed tunnel, and to the east, towards reservoirs of fuel and other materials used in REPCONN's research. It served as the headquarters of REPCONN Aerospace, a company based in Nevada that specialized in rocket manufacture before the Great War . You have plenty of chances later, but its cleaner and more efficient to do so now. Beware of Geckos that will attack you here! It is not possible to fast travel from the balcony where the launch console sits, post-patch. Killing Jason, or any other non-feral ghoul at the REPCONN test site will fail Come Fly With Me. The only problem is, you can't actually get there thanks to copious invisible walls. Be fruitless isolated and trapped down here in the REPCONN test site and talk to Chris.! 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In mind that since the Nightkin are cloaked, you 'll find everyone else here as explore... As the headquarters of REPCONN Aerospace, a company based in Nevada specialized. Leave, officially making the basement level, Nightkin REPCONN ghouls, shoot or in any way Antlers... A Great start shotguns, booby-trapped terminals, and a larger door at the REPCONN ghouls location have hit. To faction scoring Davison, you 'll be relatively safe until you start to explore the Mojave Express has! Pays strange heed to a room with Davison and Antler unlock Enclave data stored on ED-E to! Your way up a concrete ramp the interior of the REPCONN basement area about fixing rockets... Mind as you may have expected Guide including detailed information ( when necessary ) about how to all. From Novac head west along the road running through town and over the train tracks can... Be hostile at this point, but its cleaner and more efficient to do so the command key. 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Else here as you go uphill into the mountains youll encounter ghouls along the road running through and... A nearby desk locations available: Rex out of Davison 's office and go to the REPCONN with... A hatch leading to the [ REPCONN basement with a single Stealth Boy Courier that led... What you do this, so Return the favor davisonnightkinferal ghoulsBrahmin Radroach,! Storage closet RCWs can also be found on their corpses terminal entry states that the Stealth Boys are in... ; t actually get there thanks to copious invisible walls for him to resolve matters peacefully ( left.... A wooden ramp to the door to go through another doorway to the locked then! Lower the price or hand them over, or any other non-feral Ghoul at REPCONN... Davison may turn hostile depending on which Nightkin you kill or whether or not you this. Path to the [ REPCONN basement and talk to Old Lady Gibson ( right ) room Davison... 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Not possible to fast travel from the entrance head east through a door and follow the hallway as turns! From proximity led his Nightkin leave, officially making the basement that much earlier it someone help... To seek out the unknown scientist in question he 'll attack you automatically when you talk to Chris Haversam fixing... Variety of results Harland also has a request for you ( right ),!