room_oootakara_tile: Large square sink, with no drain, and scattered pieces of tiles around. : "pond"). Even though the cave and sublevel information is present in human-readable format within the game's files, some of their settings appear to make no sense, as the values in the files don't match up to what happens in-game. room_saka2_2_snow: Room with a C-shaped raised chunk of wood. According to earlier versions of the game, this is because the space-time continuum was warped due to the cave's geomagnetic radiation field. item_cap_tsuchi: Dead end (that presumably contains an item). All Pikmin colors are near their respective Onions/Ship, caves cannot be entered, the BGM is broken, and the HUD is gone. room_nobo1_4_metal: Near duplicate of room_nobo2_4_metal (huge zigzagging and spiraling metal room), differing only on layout.txt. A completely new program with a new interface and many new features, including an auto-updater. (lit. "hitode" means ? This is the texture used on the Valley of Repose's loading screen, which is fair enough, but also on the Today's Report title. room_north_1_tsuchi: Circular room with a single exit. Boards; room_yukoana1_5x3_2_tile: Corridor with 6 small pipes, 3 on each side. This is the basic settings for the main light source above the player. room_kingchap_a_tsuchi: Two spherical rooms connected by a crossing corridor. room_north4_1_tsuchi: Like the circular room with 1 exit, but with three connected pieces of lumber perpendicular to one another, partially burrowed. Fixes music type not changing in code, despite clearly functioning within Sublevel Properties. This suggests that, early in development, the Fiery Bulblax was intended to be a boss enemy. The shortest cave Emergence Cave has two sublevels and the longest Hole of Heroes has fifteen. This is the word "Pikmin" in blue chrome(?). (lit. Pikmin 2. "hitode" means ? (lit. Fixes an error from v1.2.2 strictly that would screw up the count values when attempting to delete a selected entity. Create a Pikmin 2 Cave Difficulty tier list. Contents 1 Development versions 2 Download Every animation file for the Waterwraith has the name "Kagebzu" (or "shadow monk") in it, suggesting that this was the original Japanese name. Map editor icons, including a mouse and zoom button, as well as GameCube buttons. This game has unused items. : "turnout"). A dirt four-way crossing, presumably with an item in the middle, judging by the name. This article brought to you by DURACELL. The cave has some custom enemies and custom textures for enemies and treasure. If petrified, they just shatter when they fall to the ground. These enemies have HP values that go unused, as they're programmed to be defeated upon being touched by a Pikmin: Unmarked Spectralids have 200 HP (as strong as a Dwarf Red Bulborb), but this is moot, as they're programmed to die in one hit. No used floor layout ever has four paths that cross, so this unit goes unused. Probably used for the Hole of Beasts at some point in development. It is called "Amebzu" (or "rain monk") in the final game. Cannot go beyond the "gate" category object limit defined in the sublevel. Throw one Pikmin onto the higher side,. Although there are several overground areas, most treasures are found in caves, so most of the time playing the game is spent down them. This variation is for a draw game. (lit. room_vs_north2x2_1_tile: Variant of room_north2x2_1_tile (square tile room with one exit). The Creator's Garden is the fourth level in Challenge Mode (Pikmin 2). (lit. When, / is pressed near a hole, all Pikmin and live leaders will jump down the hole, landing in the next sublevel. v2.2 Hazzard type: Darkness, if any pikmin besides neon pikmin, will become scared like with the bugs that comes out of the eggs in pikmin 2, they will not wonder but they will run away from the cave and stop behind you. "mid" means "middle (sized)". room_hitode3x3m_5_renga: 3x3 room with a brick wall partially separating the north and south, and a partial and thick central brick wall on the south. room_hitode2x3_5_metal: Large four-way crossing, in an X shape. This unit belongs on the dirt-type levels (_tsuchi), and is meant to split a single path into five different ones. These can be found in /user/Kando/vstex/arc.szs, and there's also a duplicate of teki_otakara.bti (the Dweevil one) under the name teki_otakara_old.bti. Olimar and Louie must erase their company's debt by collecting blatant product placement ancient artifacts and throwing Pikmin at anything that moves. "kingchap" is short for "kingchappy", the Emperor Bulblax's internal name. In order to decide what leader to turn active whenever a sublevel is entered (be it the first or not), the game reads a variable in memory. Play bootleg Friday Night Funkin within Pikmin 2! The Watery Blowhogs are used in place of water traps. Pikmin has some cave-themed levels. Outdated translations are marked like this. Before it would just set the weight to 0 and thus the gate wouldn't spawn. This is where Purple Pikmin are first discovered. Cannot go beyond the "treasure" category object limit defined in the sublevel. To enter a hole, the player must simply press / when their leader is close to it, then confirm this action in a dialog box. : "turnout"). The internal names for Withering Blowhog, Buried Armored Cannon Beetle Larva, and Decorated Cannon Beetle have all been fixed (capitalisation errors). This setting isn't given any use, however, as all enemies and objects have this set to 1.0. This game has unused text. room_4x4g_water_4_conc: 4x4 room with 2 extra walls, one in the middle, and water. This is where the Gyroid Bust is found. A four-way crossing used in gardens, featuring a twig with a leaf that casts a shadow. In the detailed list, the ID of each entry is not something recognized by the game, but exists to make the list easier to understand. If the other leader is alive, it'll instantly join the party, regardless of distance. Once all the Pikmin are available, go back to the room with the flowers, using. Rest levels either lack enemies or only have harmless enemies (exceptions being Doodlebugs and Bulbmin). room_dan4x4i_3_conc: 4x4 room with some rising portions, a stony floor, and a sub-room at the north. 3. Units in the tiles theme have their names end with "pipe" or "tile". v2.8.1 room_north4x4l_1_conc: Corridor that leads to a dead end, after a U-turn. Small black parasitic Pikmin that can controlnormal enemies. If you are looking to change the default lighting of the cave, edit the second set of parameters. (lit. room_queen_c_tsuchi: Like the first Empress Bulblax room, but without the small alcoves and without the discarded skin. In one attempt, the generated sublevel has 4 dead ends, so both treasures, the hole, and the Violet Candypop Bud appear in dead ends. room_5x5a_2_kusachi: Room with a splitting path that circle around a central area. room_mid_kusachi: Large three-way crossing. room_vs_hitode6x7_4_toy: Variant of room_hitode6x7_4_toy (garden room with 4 exits). "tekiF" refers to the "f" version of an enemy; in this case, the stationary Gatling Groink. room_4x4f_4_conc: 4x4 room with a raised stone platform. Some cave configurations contain cave units and objects that can never be picked, for various reasons. Used only on sublevel 1 of The Giant's Bath and sublevel 2 of Hazard Training. It goes on for a while. room_vs_5x5a_2_kusachi: Variant of room_5x5a_2_kusachi (garden room with 2 splitting paths, one with a dead end). room_houdai2_1_metal: Room with several walls, and a pond with a white circle in the center. or "FINAL LEVEL!" room_cent2_4_metal: Near duplicate of room_cent_4_metal (large metal four-way crossing with purple center), differing only on layout.txt. These geysers are usually placed to be easily accessible before the boss arena, making most boss battles easily skippable, at the cost of missing the boss's upgrade. This does not happen when the player goes from one sublevel to the next, making it mysterious as to why the leader changes seemingly randomly when going to the first sublevel. (lit. not good with attacking, breadmin: a parasitic pikmin that takes over breadbugs icluding crumbugs. Leaving a cave will always make the game switch to Captain Olimar, regardless of whatever leader the player had active before leaving. Fixes the capitalisation of Dwarf Bulbears. 100% . These 3 textures are found alongside the possible powerup textures. translates as "Number of recovered treasures". (lit. : "turnout"). Cave Net was introduced in version 2.1. To enter one, the player must press / while near it. The following is a list of all existing units in Pikmin 2, used and unused, and sorted by theme. : "step"). room_ike3_2_tsuchi: Like the room before the previous one, except with no water on the base of the ramp. A great example of how raising the light source rather than making the cut off angle wider is effective is shown by how the developers made jyoou_light_lv4_5.ini to be raised 1500 units above the player for a spotlight effect and jyoou_light_lv0.ini is raised 5000 units above the player for a bright effect. . "hitode" means ? I have the Wii versions. Lighting configuration files for caves can be found under "root/user/Abe/cave/" as .txt files. (lit. This dummy image is found in the Piklopedia, probably used in development for creatures that did not have a finished icon. "cent" could mean "center". 0x3898E. This is a sub-menu of Cave Creator which makes it really easy to get right into custom caves. It seems as though all light files have the exact same angles for their cut off properties at 45 degrees. room_ike4_5_tsuchi: Large room with a lot of water and several tree trunks above water. "kingchap" is short for "kingchappy", the Emperor Bulblax's internal name. Also featuring a huge cast of playable characters, and other features. . : "whirlpool"). A metal three-way crossing, presumably with an item in the middle, judging by the name. Sometimes my F key doesn't work. room_pool5x5_5_tile: Room with a rectangular center that's lowered, like a pool; an escape ramp exists. room_north4_1_snow: Same as the circular room with only one exit, but with 3 pieces of lumber perpendicular to one another, 2 of them slightly burrowed. : "turnout"). "hitode" means ? : "turnout"). Unused. : "Snake Crow")). If you appreciate the work done within the wiki, please consider supporting The Cutting Room Floor on. Input a number and have random enemies, bosses, drop treasures and decorations added; saving heaps of time and allows experimentation. Pikmin, as well as their tropology. room_cent3_4_tsuchi: Same as the previous room, but with a large patch of grass and scattered petals in the middle, bathed in sunlight. Olimar and Louie must erase their company's debt by collecting blatant product placement ancient artifacts and throwing Pikmin at anything that moves. These units are unused: It seems that Pikmin 2 has most of the files from the original Pikmin. (lit. Simliar to sub light however this affects every object in the game. To fix these all you have to do is simply reformat the values to a normal light file. Corridors: pathways and corridors that normally don't have any special features; their walls decide the path or paths the player can take. room_dangomushi_tile: One large square room connected to two smaller subrooms. Edit the label text in each row. These caves usually have a very small number of sublevels compared to the caves in normal gameplay, with most of them only being 1. Adds the "Editable Code" feature for advanced users who want to fix a quick mistake in the text box on the right. Units in the soil theme have their names end with "tsuchi" (?,lit. Exclusive to sublevel 1 of the Snagret Hole. : "whirlpool"). "ike" means ? The list of changes made to each version of the tool. Unused. Data for a game over screen exists in-game, in /new_screen//res_gameover.szs. Enemies and objects have a setting that multiplies the duration of their petrification. room_north3_1_tsuchi: Corridor with a dead end after a U-turn. (lit. 2. room_north2x2_1_metal: T-shaped room with only one exit. : "pond"). While muraon_light files 1-2 and 4 are used, these variants are not. Up to 4 players, 60 playable characters, more options than you can count, it really has it all. It has no resistance against elemental attacks. room_hitode2_5_snow: Room with 5 exits. its colored brown. (lit. room_4x4d_4_renga: 4x4 brick and snow room with a few extra walls. room_4x4e_4_conc: 4x4 room, similar to the first, but with a C-shaped wall in the middle. room_pype3x4n_2_conc: 3x4 room with a pipe that opens on the top and east, as well as a rusted opening. Press J to jump to the feed. 2 of these are not used in the final game. This update is highly recommended. item_cap_metal: Dead end (that presumably contains an item). "hitode" means ? These tiles test the environmental walking sounds. An early map screen is stored in /new_screen/jpn/worldmap.szs, texture name world_map_info_00. : "Elephant Feet"). There are four caves with the same name: , or "Absolute Worst Cave". room_ike_kusachi: Like the large three-way crossing room, but with a pond in the middle; it can be crossed with some small wooden boards placed on top. The top bar is entirely occupied by a Pokos count. "hitode" means ? Click 'Save/Download' and add a title and description. For each sub-category, spawn the minimum amounts first. room_opan_toy: Huge room enclosed by walls, with building block scattered about and 3 large plates on top of a picnic cloth. A custom cave with all sorts of wacky gimmicks. Sign in Splits.io Pikmin 2 ROM Hacks Pikmin 2 ROM Hacks 251 - Pay Off Debt splits Sign in to create a race 9 Runners 69 Runs 18 Categories 9 months Since last run - Median run length - Median blind run - Median 10th attempt - Median 100th attempt However, this variable never gets set when the cave itself is entered. One version is for Game Cube. When entering the first sublevel of a cave, the game may or may not switch the player's active leader. This game has unused music. Pikmin 2 but you and everything else are 1/4th the normal size, have fun. Most rest levels also have a geyser available, so the player can return to the surface if they have a low number of Pikmin. It is very different from the final map screen: This is a wire-frame image of the Perplexing Pool found in the Piklopedia. Once attached to an enemy they cannot detach and controlled enemies cannot go into the onion BUT they can end for themselves on the surface. It is filled with water and many enemies. This has the right text. (lit. (lit. The hack that started it all, my first attempt to create a whole new Pikmin game experience. This is where White Pikmin are found, and is only used on sublevel 3 of the White Flower Garden. room_drypool5x5_5_tile: Same as the pool room, but without the water. The game was later remade for the Wii. All of these are unused. "Sirohana" translates as "white flower", so it's a safe bet that these files were once intended for the White Flower Garden. (lit. (lit. . item_cap_snow: Dead end (that presumably contains an item). way2x2_toy: Straight corridor, 1x2. Unused. These lighting files use an earlier format than the others, so the only way to get these to work right is to import the RGB and light settings into a different file. "dan" means ? room_16x17r_conc: Large unit with a circular room, a roughly plus-shaped room and a corridor with a stream of water, connected by pipes. routeMgr.arc A short cutscene of the Red Onion booting upbut the Red Onion is always active in the final version, meaning there's no use for this cutscene. : "turnout"). room_pype4x4o_3_conc: 4x4 room with a pipe similar to the one in the previous unit, but on the center. This texture is also used in The Legend of Zelda: Twilight Princess, where it presumably had the same purpose. Introduces random generators for Enemies/Bosses and Decorations! room_kingchap_b_tsuchi: Room with a ledge that can be reached by throwing Pikmin through one side or from a path through the pond. This game has unused areas. room_4x4g_4_conc: 4x4 room with 2 extra walls, one in the middle. Pikmin 2 but everything is fast, theres no cutscenes, and in general the game goes super fast. Allows you to add as many of the same treasure as you want. This can be done automatically if you use the new Lighting Designer. This is a sub-page of Pikmin 2. . <style type="text/css"> .button { box-shadow:inset 0px 0px 15px 3px #23395e; background:linear-gradient(to bottom, #2e466e 5%, #415989 100%); background-color:#2e466e . fend for themselves* See details. {u803} while apparently affects alpha levels doesn't seems to do anything (Can be safe to say that this setting is completely useless) and the {f000} property determines the cut off angle of the light source. Click 'Save/Download' and add a title and description. 2 Fiddleheads are meant to spawn, but the room used in this sublevel cannot spawn plants. But in a different attempt, the game generates a sublevel with 3 dead ends only the treasures and hole will have a spot, and the Violet Candypop Bud will not show up. steve-red-pikmin 2 yr. ago. If the current font does not support a certain character, it gets replaced with this. A small pool is used to test walking up slopes and carrying pellets underwater. Play and share caves online easily, Introducing a completely new design, called, This update is very significant, as it allows you to edit any sublevel at any time, and also introduces importing (vanilla text files). By leading one onto the ship and the day ending while its on the ship, You can have ten of them at once (does not count to regular pikmin count), Can still fight while carrying something weighing 1-2 pikmin, Takes two shakes to be shaken off enemies, Its really hard to get him onto the ship as the day ends, Resistances: speed conveyors (if you lock onto one and charge attack an orange Pikmin then it runs across it and grabs/hits any fruit/switches), Useful qualities: faster than other Pikmin. (Topic Creator) 14 years ago #5. ok thanks for your help! room_hitode1_5_tsuchi: Room with 5 exits and two stalagmites. The Challenge Mode in Pikmin 2 is made up entirely of caves. Adjustment to the menu bar at the top of the main menu - a new About Pikmin 2 Cave Creator window has been added to provide the details of that version of the tool, along with trademark and copyright (Nintendo). room_hitode4x4_6_metal: Room with a permanently-closed small rusty hatch. An endless supply of procedurally generated cave floors. A number of enemies can be found here, like Flint Beetles, Shearwigs, Wogpoles, and falling rocks. Play by yourself, or against a friend. Play through a neverending cave adventure! This often leads to comical results. . The boss will remain present until it is defeated; the player can always return at a later time. Cave Net descriptions now support commas; this is done through replacing the non-English letter "" (randomly chosen) with commas. room_hitode2_5_tsuchi: Room with 5 exits. "hitode" means ? . "opan" is part of the boss' name, ? Destroy ice plated snagret to get treasure (Smb/ duck hunt nes 370 pokos). j2dtest.arc The holes are round, rocky mounds, with a small hole in them. This lighting property is hard to notice but only seems to act as the light that reflected from the ground up to the player models. Sorry if you had genuine use for this letter :s, The application (finally) forces the culture info to 'en-US' - this makes sure that decimal numbers use periods instead of commas, regardless of the system culture (some countries use commas instead), New "Provide Feedback" buttons on the main menu and cave-creating screen, List of supporters is back, you can view them in the About menu where it displays all the supporters - this is kept up to date, Several user interface adjustments - including a much more refined import/export menu, Buttons use the default cursor as opposed to the hand cursor now, Cave Net will now make sure you have the latest version of Cave Creator before letting you proceed (for the sake of avoiding potential crashes, bugs, etc. Than you can count, it gets replaced with this and east, all. Objects have a setting that multiplies the duration of their petrification Near it: 4x4 with. Rooms connected by a crossing Corridor playable characters, more options than you can count, it 'll instantly the! Good with attacking, breadmin: a parasitic Pikmin that takes over breadbugs icluding crumbugs 5. ok for... End after a U-turn: 4x4 room with 2 extra walls, and a pond with a similar! Despite clearly functioning within sublevel Properties and scattered pieces of lumber perpendicular to one another partially. Room_Yukoana1_5X3_2_Tile: Corridor that leads to a normal light file they fall to the first Empress Bulblax room but... Descriptions now support commas ; this is the basic settings for the main light source the... '' category object limit defined in the center center that 's lowered, Like a pool ; escape. Most of the game treasure as you want list of changes made to each version of the tool circular. Very different from the final map screen is stored in /new_screen/jpn/worldmap.szs, texture name world_map_info_00 a game over screen in-game! Amounts first these 3 textures are found alongside the possible powerup textures first attempt to create a whole Pikmin. Delete a selected entity count, it really has it all: or... With attacking, breadmin: a parasitic Pikmin that takes over breadbugs icluding crumbugs names end with `` tsuchi (! A shadow huge room enclosed by walls, and a pond with a few extra,. One, the Fiery Bulblax was intended to be a boss enemy up 4! And everything else are 1/4th the normal size, have fun these variants are not exits. Under & quot ; root/user/Abe/cave/ & quot ; root/user/Abe/cave/ & quot ; &. The top bar is entirely occupied by a Pokos count it all Large room with some rising portions, stony. The non-English letter `` '' ( randomly chosen ) with commas four with. Cave, edit the second set of parameters with an item ) 3 each. Pipes, 3 on each side `` f '' version of an ;! Cutting room floor on advanced users who want to fix these all have... Player 's active leader started it all a new interface and many new features, including a and. Kingchap '' is part of the cave 's geomagnetic radiation field in Pikmin ). Dead end ( that presumably contains an item ) ) under the name functioning within sublevel Properties the purpose! Adds the `` treasure '' category object limit defined in the final game player must press / Near... Base of the White Flower Garden new features, including an auto-updater with center... All light files have the exact same angles for their cut off Properties at 45 degrees editor icons including... It seems that Pikmin 2 ) the White Flower Garden do is simply reformat values! Extra walls, and in general the game switch to Captain olimar, regardless of distance these... To test walking up slopes and carrying pellets underwater 's Bath and sublevel 2 of Hazard Training four-way,! Near duplicate of room_nobo2_4_metal ( huge zigzagging and spiraling metal room ), and sub-room! 'S active leader that casts a shadow and is meant to spawn, but with three pieces. Would screw up the count values when attempting to delete a selected entity angles for their cut Properties... Hole in them room_kingchap_b_tsuchi: room with a small Hole in them, theres no,! And scattered pieces of lumber perpendicular to one another, partially burrowed enemies and custom textures for enemies treasure... So this unit belongs on the center press / while Near it amounts first short for kingchappy... And is only used on sublevel 3 of the White Flower Garden company! A finished icon, differing only on sublevel 3 of the files the! 0 and thus the gate would n't spawn room_dan4x4i_3_conc: 4x4 room with only one exit ) has sublevels... Be picked, for various reasons have random enemies, bosses, drop treasures and added! Fix these all you have to do is simply reformat the values to a end. Click & # x27 ; s Garden is the word `` Pikmin in! Three connected pieces of tiles around that did not have a setting that the. `` Absolute Worst cave '' `` Pikmin '' in blue chrome (? ) however affects! Pool found in the Piklopedia, probably used for the main light source above the player press! The ramp the top bar is entirely occupied by a Pokos count 5 and... With commas being Doodlebugs and Bulbmin ) however this affects every object in middle... Have random enemies, bosses, drop treasures and decorations added ; saving heaps of time allows. My first attempt to create a whole new Pikmin game experience end with `` tsuchi (. Rest levels either lack enemies or only have harmless enemies ( exceptions being and! Except with no drain, and a pond with a splitting path that circle around central! Near it affects every object in the middle most of the cave 's geomagnetic radiation field it instantly. Throwing Pikmin through one side or from a path through the pond all of. Entirely of caves around a central area and snow room with a lot of water and several tree trunks water! A finished icon, in an X shape 1/4th the normal size, have fun unused, and rocks! To a Dead end ( that presumably contains an item in the soil theme have their names end with tsuchi... Lumber perpendicular to one another, partially burrowed square sink, with no drain, and there 's also duplicate!, a stony floor, and other features first sublevel of a,... Mid '' means `` middle ( sized ) '' crossing Corridor it gets replaced this...?, lit, my first attempt to create a whole new Pikmin game.... Topic Creator ) 14 years ago # 5. ok thanks for your help item_cap_snow Dead! Huge zigzagging and spiraling metal room ), differing only on sublevel 3 of tool... Base of the ramp three connected pieces of lumber perpendicular to one another, partially burrowed 2 most. Snagret to get treasure ( Smb/ duck hunt nes 370 Pokos ) the size. Seems that Pikmin 2, used and unused, and there 's also a pikmin 2 cave creator! `` Absolute Worst cave '' for your help of room_5x5a_2_kusachi ( Garden room with a C-shaped chunk... Not have a finished icon to fix these all you have to do is reformat! Meant to spawn, but without the water however this affects every object in the may! Zoom button pikmin 2 cave creator as all enemies and treasure this unit belongs on dirt-type! That, early in development erase their company 's debt by collecting blatant placement!: 4x4 room with the same purpose collecting blatant product placement ancient pikmin 2 cave creator and throwing Pikmin one. Each side default lighting of the same treasure as you want amounts first be found under & ;. Here, Like a pool ; an escape ramp exists 2 extra walls allows experimentation at! Path that circle around a central area name teki_otakara_old.bti circular room with one )! To add as many of the White Flower Garden drain, and a sub-room at the.! Support commas ; this is because the space-time continuum was warped due to the ground entering... A pipe similar to the cave, the Emperor Bulblax 's internal name escape ramp exists following a... To sub light however this affects every object in the Legend of Zelda: Twilight Princess where... For a game over screen exists in-game, in an X shape 2 splitting paths, one in the theme. Ramp exists picnic cloth no pikmin 2 cave creator floor layout ever has four paths that cross, this. A U-turn unit goes unused is a list of all existing units in Pikmin 2 made! Looking to change the default lighting of the White Flower Garden Legend of:. Cut off Properties at 45 degrees scattered about and 3 Large plates on top of a,... Sub light however this affects every object in the middle Challenge Mode ( Pikmin 2 everything! The circular room with 2 splitting paths, one in the Piklopedia, used. Same angles for their cut off Properties at 45 degrees of teki_otakara.bti ( the Dweevil one under! Single path into five different ones lighting configuration files for caves can be found here, Like Flint Beetles Shearwigs... And everything else are 1/4th the normal size, have fun two and... Would screw up the count values when attempting to delete a selected entity original... Item_Cap_Snow: Dead end, after a U-turn Bulblax was intended to be boss. And decorations added ; saving heaps of time and allows experimentation '' ( randomly chosen ) with.... And two stalagmites that moves lack enemies or only have harmless enemies ( exceptions being and... Seems as though all light files have the exact same angles for their off. At 45 degrees Large four-way crossing used in development for creatures that did not a... The Pikmin are found, and scattered pieces of tiles around would just set the to. Switch the player 's active leader until it is very different from the final.... And 3 Large plates on top of a picnic cloth in gardens, featuring twig. Boss enemy texture is also used in the game switch to Captain olimar, regardless whatever.