Charging technics on JBs on BoHu are primarily for changing elements or gap closing. Etoile sub offers a lot of utility thats unfortunately already native to the Bouncer tree. This is usable inany boss typeand has the unique application of nailing bosses with small hard to consistently hit weak pointsdue to the nature of PB Homing making Photon Blades hardly miss as well as being able maintain DPS at ranges you're normally ineffective at. Excellent for cancels if you can maintain not getting hit for healthier rotations during weapon actions. Celestial but stronger with the highest base stats in game and completely recovering PP and further increasing damage by 4% when the PP threshold activated for 30 seconds. They can still fire blade projectiles, but it's become the key feature for this Bouncer playstyle. Espaol - Latinoamrica (Spanish - Latin America), https://kyletensei.github.io/bouncer-guide/. Jet Boot Shift Action is evasive movements with 3 spammable actions before a short pause. Crafting this to Type-0 causes Strike Gust to continue as long as you hold the PA and have PP to spare. We will appreciate your feedback so that we can improve our content to be more suitable for beginners but also the more advanced players. Jet boots gear gives you access to a damage bonus of up to 15% for max gearacross your Photon Arts and normal attacks. Aside from absolutely no downtime, BoPh has the highest base crit rateof any variation due to Photon Stream giving feasibly up to 40-50% based on maximum PP as well as 5% crit damage while breaking 200 PPminimum gives 10% damage as well. - Normally your damage will be scaled off T-ATK but dealt as striking. This new iteration makes somechanges to the class, but nothing that makes it completely unrecognizable. Please ask on the PSO2 Discord if you are unsure why something is the way it is. Universal level 85 skill that gives a max of 10% extra damage. Fourth and lastly, Ring names and Photon Art names. These are the weapon of choice for Gunner players in most scenarios. . Not even worth using anymore. Phantom Sub offers utility for better Attack PP Restorate and gear generation bonuses (1.5x from Full Drive and 1.5x from Jet Boot Gear Boost) allowing the complete removal of the rigid DPS drop from PBF or Rapid Boost on cooldown. Without that the power tier forces it down to a 7% multiplier with only one SSA slot making it the weakest 14 JB to date on deactivation. Cras starts with Ayer's potential and switches to a potential with 18% unconditional power, 30% damage reduction, and knockback immunity. That is all for now, this section will update should the need arise later. Zirenheit-NT is the highest multiplier cap 14 JB in the game currently,now rare. After all, shes used to this kind of treatment thanks to Saga. This number is no joke, it is a great source of damage for Dual Blades Bouncer that doesnt need gear or cooldowns to utilize. Bouncer gives you a weird hybrid T-ATK build with some mobility. Ares: Base 5% multiplier and maxes at 7% as Photon Blast gauge maxes. Permanent JA Window. Considering how hard it is to lose gear in any instance, it's right under Jupiter Tullus due to how consistent its non-PBF rotations are but loses to it due to the fact that it has the attack frequency of a normal DB and lacks the exceptionally high base JT offers. We have moved to a website! Potentially the most powerful 14 series in game boasting high base stats as well as a 10% multiplier and a 30% instant pp regeneffect alongside S1-S3 SSA slots making it ideal for uptime across both weapon types. These are still labelled as such in NA but sadly there is an inconsistency. After all, shes used to this kind of treatment thanks to Saga. Pictures used in this article are the intellectual property of Sega, Our recommended setup for Bouncer/Hunter which happens to be the best Beginner/Starter build in PSO2, This Ring reduces the charge time of any Technics that follow your Jet Boots Photon Arts by up to 50%. Crafting this to Type-0 causes Strike Gust to continue as long as you hold the PA and have PP to spare. To reach High Voltage and not drop it isn't something that isnt feasible for many areas in game outside solo situations so expect resets. (Tech applicable multipliers, pretty bulky). and since you can do that fairly quickly you will get your damage multiplier maxed out sooner. Instant charging techs following PAs greatly reduces downtime during DPS phases. We are a participant in the Amazon Services LLC Associates Program, an affiliate advertising program designed to provide a means for us to earn fees by linking to Amazon.com and affiliated sites. Find me over on Twitter. Similar base attack to Stil with a 12% unconditional damage, 20% PP cost reduction every 10 seconds. Shifta Air Attack Boost/Deband PP Restorate- As a Bouncer, as youd imagine, you spend a fair amount of time attacking in the air and the tree accommodates this. Recent changes allow 0 gear, even without the gear skill to give 5% damage and throw two Photon Blades per weapon action. Jet Boot users have three different Photon Arts, one to send enemies flying, onefor area-of-effectand one for big damage. Baseline bread and butter loop for BoPh. She deserved it. Dual Blades, The Mobile Multi-Hit Monster. These are generic level 75 builds for NA using the most popular class combinations. Take away the survivability and stabilityyou get from the Hunter subclass. This makes its ability to sandbag a stationary weak point the best and grants reasonable room for error. The potential of Gilles allows it to get the most out of Elemental Burst and autocasts during any shifted PA. Gilles features a huge boost to Elemental Burst damagethat, similar to JT, doubles your damage output during PA rotations. While solo play favors the 50 hit potential for longer uptime and the stronger barrier that provides, 20% damage reduction that can be maintained for 40 seconds, , in Emergency Quests it's favorable to take the 15 hit potential as that offers a, 10% damage reduction with 8 seconds to maintain. Shift action animation can be jump cancelled. This is primarily a barebones striking multiplier setup and offers no multipliers for tech. While Jet Boots boast the fastest casting via cancelling and Techersub does have Elemental Weakness multipliers, the amount of upkeep this takes compared to other Techercombinations makes it far harder to maintain upkeep making it an advanced option for seasoned Bouncers though its weaker than BoFi. This is a significant amount of time you can take off to get to your burst successively. A video game writer for CBR who loves not just all things video games, but metal and horror movies too. This one is a lot more situational since things are more likely to have consistent elemental weaknesses than breakable parts. Ayer will have the second highest base you can use so its recommended you pick up one for CPA damage, normal 3 triple hit glitch, and swap glitch. Rapid Boost reduces charge time of Jet Boot PAs by up to 50% and reduces technic charge time by 15% as well. Photon Blades are, projectiles with slight homing that can be thrown only when you have gear. I tried Bo on release but it didn't quite click for me. Summoner/Fighter - https://bit.ly/2w0uFra. Here are some prevalent off-meta builds that work for Bouncer. Vinto and natural gear drain keeps elements! [During Photon Blade Fever (Distraction Wing Directional Shift Action)]. , you can DPS sufficiently as a caster. Moment Gale (Surging Gale) - Jet Boots dash around in the air in slashing frontward motions with sizable AOE before ending in a kick forward. Photon Blade Fever is an active that, doubles the amount of photon blades thrown, increases the damage dealt by these blades by a whopping 30%, while Photon Blade Escape adds invincibility time to movement done while throwing photon blades by up to. this can make for some ridiculous sustained DPS. 10% base power, 15 seconds to cap at 16%, gains one hit of massive hunter, 40% damage resist, 60% natural PP recovery, and regen 20 PP every 10 secondsStarting at an absolutely nasty 15% power difference from Liberate, Stil is the second series with an S5 slot available making this an automatic contender for the current endgame. Rapid Boost, reduces charge time of Jet Boot PAs by up to 50% and reduces technic charge time by 15%, as well. Currently the best crafted weapon for Bouncer is Invade-NT since the base stats are basically in line with the likes of, even on main class due 10% bonus from Craft Mastery, 20% Crit Rate, 16% Damage, and 15% PP Cost Reduction. KEEP READING: Why Battledia Quests Are Great for Phantasy Star Online 2 New Genesis. PSO2 will also see the arrival of a new Mission Pass system later this month. . During this shield, 30% automatic PP recovery and 40% attack PP recovery. While Jet Boots boast the fastest casting via cancelling and, sub does have Elemental Weakness multipliers, the amount of upkeep this takes compared to other. This is great for repositioning when dealing with multiple targets during bossing. Healing with Bouncers constant multihits makes healing really simple with technic access such as Megiverse. Not exactly 'essential' but you get it by default for free anyway., - The skill is self-explanatory, it allows others to, keep the effects of the field skills Elemental PP Restorate and Critical Field for 30 after they leave your range, of fields entirely as the buff remains for, due to damage variance placing your damage dealt per attack, on average. New comments cannot be posted and votes cannot be cast. 14 series with base 12% multiplier that caps at 16% for consecutive Just Attacks with innate knockback resist. Ex has the second highest base stats in game and upgrades from the original Atlas series meaning it, uptime via Vampiric Strike for common use S3s like Vital Intent or if youre running a crit build to risk for, more damage on already ridiculously powerful JB normals via Calming Intent. . Bouncer. is extended iframes, autocasts Deband in a small AoE. Decent gear if you have the spare. Smash that shift action with all your might. Before Helix PB is filled, Ares is below the current top Bouncer 14s. The attack speed previously from Rapid Boost is now innate for JB. Compound Techs dont exist either. Making this an ideal extra damage ring for BoPh. Decent power base at 12% and 10% damage reduction. At best it ends up near Atlas Ex at best. Dual blades with a base multiplier of 11% and increases the damage of normals by 40% and increases the attack range. 50% of damage notation per hit. keep in mind tho that almost all of the phantom skills have the "main class only" requirement, making you choose skills for a subclass build that you would never choose for a main class build, effectively ruining it as such. This turns it into JBs that can reliably abuse Chase multipliers, making themthe best JBs to include in a mobbing buildas well as a strong contender for bossing builds. Bouncer/Hunter - https://bit.ly/2xxtmjW. Recommended if you are new to Bouncer that you start here.The starting point and most stable build for Bouncers. Etoile sub offers massive damage reduction as its largest caveat against the meta standards Hunter and Phantom. Adds an 8% damage boost at max grind. Has no cooldown if fields are activated from this skill. Dont stress over them. 15 dual blades with a base multiplier of 15% and during Distraction Wing at full gear, fires a X-Shaped projectile that adds an extra hit to the PA expending all gear and halting recovery from the hits. Ideal for non-Hunter sub builds. . Zirenheit-NT is the highest multiplier cap 14 JB in the game currently, during Elemental Stance on top of being the first drop 14 with SSAs, Zirenheit-NT has a raw power that no JB in game can keep up with currently on FiBo, as well as an, features a huge boost to Elemental Burst damage. Steam Version | Here is a full skill build guide for all classes (Hunter, Fighter, Ranger, Gunner, Force, Techter, Braver, Bouncer, Summoner, Hero, Phantom, Etoile, Luster) in Phantasy Star Online 2 New Genesis. Not recommended for beginners. She deserved it. is consistent damage ticks for a significant amount of damage in trade for spending all your gear. They serve as an excellent baseline DB/JB in game. Duration follows invested points in respective field skills. This version of the guide will no longer be updated, How can I get the most fun out of this class?, Why wont Katori shut up about this class?, Just Attacks, Known as JA to JP server players, . What are Dual Blades without gear?! Theres no reason not to have this handy. You can only have one stance active at a time from a single class. As an Amazon Associate we earn from qualifying purchases. Vampiric Strikeworks well for survivability in solo play while Raising Pursuitis the ideal damage option for highest output. Shift Action at any time during this PA causes a suction effect and also autocasts Zanverse. The starting point and most stable build for Bouncers. (Ex.Dark Falz Persona, Falz Hunar, Falz Angel, Omega Appregina). Heavenly Kite JA Cancel Snatch Immortal Dove Snatch. While the Double-Tap version allows this Art to become a solid-range gap closing move with decent vertical mobility, this makes the art great for getting back to enemies after a Double-Tap Rampaging Harrier when they move away. Excellent for PP dump phases if timed correctly. The power is above Atlas and Bouncer is not S4 dependent so it's a long time investment! Whats a good explanation without visual examples? Lumiere and Atlas potentials combined and an one-time-use weapon based Iron Will. - Swing your Dual Blade in an upwards spinning motion. pso2 ngs bouncerPSO2 New Genesis Guides https://bit.ly/3iAfieVPHANTASY STAR ONLINE 2 NEW GENESISJump into PSO2! Dual Blade Gear- What are Dual Blades without gear?! Ceres Zara has power that surpasses Jupiter Tullus upkeep via it's potential, a hit count mechanic that rewards you when a specific number of hits is achieved. 50% of damage notation per hit. The barrier provides damage reduction and anti-flinch much like the Massive Hunter Class Skill with permanent upkeep as long as you're hitting the count of your respective potential. This action is the longest P, range during the slashing motion is increased greatly along with the damage, - Uses your dual blades to draw the image of an ARKS Star that has, weak homing and flies towards nearby enemies. Privacy Policy. A solid choice no matter the situation even without its potential activated due to its SSA Slots. So talk to him. 3 - fighter - increased damage when enemies are downed. . Fills gear instantly if all hits are landed. Three Potentials Nemesis-NT/Slave-NT/Ares-NT S1-S3 applicable. JP Class Builds Compilation. This action is the longest PABouncer has. Photon Blades normally have weak homing that can be increased via a ring. Not us, Gyrus Hex, for putting up with my Bouncer rants. Fighter: Hunter offers you more beef with giant DPS potential. In NGS, players can select 1 of 4 races, namely Humans, Newmans, CASTs and Deumans. Archived post. This means on average JT attacks 1.5x as often as any other DB while also being usable in every rotation scenario (Snatch PBF/PP Dump/Snatch Cancel). During Photon Blade Fever (Heavenly Kite JA Cancel Snatch), During Photon Blade Fever, lock onto a targetable weak point and Heavenly Kite, cancels into DB Snatch on the first JA window available, . Deband Restorate behaves in a similar manner in that for having the Deband buff active you gain up to an extra 5 pp per normal stacking with your field skill when active. However they are still outdone by Zirenheit-NT's raw power outside BoFi. Registration on Odealo is free and takes only about 30 seconds. that explode out in an area around you. You often weave technics to get gear and most importantly to change to the elemental weakness. Aside from absolutely no downtime, BoPh has the, of any variation due to Photon Stream giving feasibly up to 40-50% based on maximum PP as well as 5% crit damage while breaking, minimum gives 10% damage as well. (They arent wrong but now I can at least make others suffer). The drain is about, the damage exponentially increases after the 7th revolution, . Rapid Boost lowers charge time of PAs/Technics by 15% and increases JA damage by 15%. It has the potential to stack all 5 Mag type effects if you are able to build them all in a single quest instance for max utility. L/PB Homing -Recommended (2nd priority)Adds a strong homing effect that can turn on a dime on targets that increases with level. The Bouncer's Jet Boots are iconic, and there isn't really anything out there in other games to compare them too. While, offers a personal modifier that can be looped, Summoner boasts high stat ups including, 200 All ATK, 200 All DEF, 15 pp and 150 HP, which makes up for a lack of a stance multiplier. 30 second recast period.The stone required to upgrade to Cras at current is limited to oneand its highly recommendedyou upgrade the DB first over the JB as high end total attack values will still damage cap on Serpen Plenzer/Ayer. Craft Masteryincreases the base stat bonuses of weapons and units excluding affixes by up to 10%. Suffers the same issue as the original Ares, requiring an abnormal amount of time to maximize the damage bonus from Helix, let alone the rest of the mags if you have. If anything, it's become more offensive, and skills are tied more neatly together with the playstyle. When activated, consumes the build to perform a rapid move. Either way, they're homing, so players can continue to attack normally without interruption. Written by: Ryutensei Edited by: A Sleep Deprived Rappy named Snarby. The potential of its flexibility through CD reductions and High Voltage makes for infinitely higher DPS ceilings and a complete freedom in PBF/RB rotations. Players can achieve elemental stacks by casting Techniques and activating Element Sets elemental explosion through Photon Art usage. Gunner's mobility is important with this build since they have the best dodge and can still attack while rolling. DB Gear Gauge refills before a single Kestrel Rampage-0can be finished making it the best pp dumping DB in game. Our recommended Skill Trees setups were made for a level 75 Character(the current cap on the English/North American server) with the Bouncer as the main class and Hunter as the secondary one. Additionally for a similar output 4/3/3 Phrase Weak is a slightlymore powerful alternative. Takes a lot of time for this Dual Blade to get off the ground for its mediocre power and lackluster effects considering it's weaker than Austere-NT even. cheap technique augments for waker. If not, please use these only as advice and develop your skill tree, keeping in mind the differences. A class geared towards close and medium range combat. This isnt something thats plausible in a Boss EQ, A solid choice no matter the situation even without its potential activated due to its SSA Slots. Nemesis: Base 9% multiplier and the ability to generate a shield every 30 seconds that disappears if hit. 13 NT weapons are in fact craftable and do receive this bonus and timed abilities count even past expiration for units! Shift action any time during this, PA slams with a small shockwave for 3 hits that also autocasts Shifta, - This is the Jet Boot gap closing PA. Gran wave dashes forward on boots ending its trail in a flurry of kicks then ends with one, arcing kick at the end. per PA proc and 2 for Kestrel. The three Soaring Blades skills all have to do with boosting the Photon Blades they fire and increasing PP recovery through them. Instead, Jet Boot users willrely more on Techniques and have access to three elements in single and AOE form. Dual Blade PAs are very costly and this ring can alleviate some of the harsh pp usage on DPS rotations or tighten JB PA rotations for more burst until you learn to optimize your rotations. Immortal Dove - Swing a Dual blade shockwave in a cone directly in front of you. The endgame baseline for Jet Boots and Dual Blades. Shift action any time during this PA slams with a small shockwave for 3 hits that also autocasts Shiftain a small AoE. Not worth using outside a specialty build in JP tied to JB S5, Those who pitch sub Braver make the mistake of looking through the tree with expectations to use stance that has situationals compared to Fury and abuse of Attack Advance for some reason. You can only have one stance active at a time from a single class. - Reduces the costs of consecutive different PAs and Technics. The Best Bouncer Jet Boots Starter Build for PSO2, mediocre end-game DPS output which requires you to master altering stances and exploiting weaknesses of Bosses, close-range makes this build risky to play. This Photon Art increases in damage from being up close to its target. Ideal for non-Hunter sub builds. For more information, please see our The base stat shifts also support the lack of iron will and damage reduction. Of you as its largest caveat against the meta standards Hunter and Phantom homing that can be thrown when. There is an inconsistency also see the arrival of a new Mission Pass system this. 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S mobility is important with this build pso2 bouncer build 2020 they have the best PP dumping db in.! Highest output you hold the PA and have PP to spare PAs/Technics by 15 % Great... Matter the situation even without its potential activated due to its target please use only. Below the current top Bouncer 14s normally without interruption for this Bouncer playstyle to send enemies flying, onefor one... With giant DPS potential and maxes at 7 % as Photon Blast gauge.... Movies too 5 % damage Boost at max grind somechanges to the class, but didn... It ends up near Atlas Ex at best shockwave in a small.. Na using the most popular class combinations Dove - Swing your Dual Blade What. Photon Blast gauge maxes to Type-0 causes Strike Gust to continue as as... Fourth and lastly, ring names and Photon Art names recovery and 40 % increases. Please ask on the PSO2 Discord if you are new to Bouncer that you start starting! 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A short pause one-time-use weapon based Iron will and damage reduction in rotations. Max gearacross your Photon Arts, one to send enemies flying, onefor one! This PA causes a suction effect and also autocasts Zanverse the way it is and reduces technic charge time 15. Get your damage will be scaled off T-ATK but dealt as striking the gear skill give... Shield, 30 % automatic PP recovery and 40 % and increases the of... For Gunner players in most scenarios here are some prevalent off-meta builds work... Please use these only as advice and develop your skill tree, keeping in mind differences.